feat(upserver): 接入认证与KV存档并完成限定钓鱼闭环
This commit is contained in:
@@ -7,6 +7,7 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using game.PlayerDataStorage;
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public class PlayFabMgr : MonoBehaviour
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{
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@@ -25,6 +26,9 @@ public class PlayFabMgr : MonoBehaviour
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private CancellationTokenSource tokenSource;
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static PlayFabMgr _instance = null;
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// An inactive, never-awakened component proves that no timer or PF send has ever been started.
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internal bool IsUnstartedForKVLoad => tokenSource==null && dataBuffer==null && swapData==null && localData==null && lastUpdateTime==null && _instance!=this;
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internal static bool HasLiveInstanceForKVLoad => _instance!=null;
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public static PlayFabMgr Instance
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{
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@@ -41,6 +45,10 @@ public class PlayFabMgr : MonoBehaviour
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public Dictionary<string, string> CompareDatas(Dictionary<string, UserDataRecord> remoteDatas, string userId)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) throw PlayerKVGameplayLoop.Stop("PF archive comparison is disabled in KV loop.");
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#endif
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PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.Compare);
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Last_Update_Time_Key = $"{Last_Update_Time_Key_Prefix}_{userId}";
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Local_Data_Key = $"{Local_Data_Key_prefix}_{userId}";
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var lastUpdateTimeStr = PlayerPrefs.GetString(Last_Update_Time_Key, string.Empty);
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@@ -114,12 +122,26 @@ public class PlayFabMgr : MonoBehaviour
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void Awake()
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{
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
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_instance = this;
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) return;
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#endif
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InitBuffer();
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tokenSource = new CancellationTokenSource();
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UpdateUserDataValue(tokenSource.Token);
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}
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#if UNITY_EDITOR && !SERVICE_HOST
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internal void StartKVGameplayLoopSync()
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{
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if(!PlayerKVGameplayLoop.Ready || tokenSource!=null) return;
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tokenSource=new CancellationTokenSource();
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UpdateUserDataValue(tokenSource.Token);
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}
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internal void StopKVGameplayLoopSync()
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{ tokenSource?.Cancel(); tokenSource?.Dispose(); tokenSource=null; }
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#endif
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void InitBuffer()
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{
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dataBuffer = new LinkedList<Dictionary<string, string>>();
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@@ -132,6 +154,15 @@ public class PlayFabMgr : MonoBehaviour
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void OnApplicationPause(bool is_pause)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled)
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{
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if(is_pause) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.FlushObservedAsync(); }
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else StartKVGameplayLoopSync();
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return;
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}
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#endif
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
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if (is_pause)
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{
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tokenSource.Cancel();
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@@ -147,6 +178,10 @@ public class PlayFabMgr : MonoBehaviour
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void OnApplicationQuit()
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.CloseAsync(); return; }
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#endif
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
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tokenSource.Cancel();
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tokenSource = null;
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SyncData();
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@@ -154,13 +189,19 @@ public class PlayFabMgr : MonoBehaviour
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void OnDestroy()
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.CloseAsync(); return; }
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#endif
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
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tokenSource?.Cancel();
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tokenSource = null;
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if(!PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.PrefsSave)) PlayerPrefs.Save();
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SyncData();
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}
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private async void UpdateUserDataValue(CancellationToken token)
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{
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
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try
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{
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while (!token.IsCancellationRequested)
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@@ -174,6 +215,10 @@ public class PlayFabMgr : MonoBehaviour
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public void UpdateUserDataValue(string key, string data, bool remoteStore = true)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) { PlayerKVGameplayLoop.Write(key,data,remoteStore); return; }
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#endif
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PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.Update);
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if (remoteStore)
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{
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var cbuff = dataBuffer.First;
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@@ -203,6 +248,10 @@ public class PlayFabMgr : MonoBehaviour
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/// <returns></returns>
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public string GetLocalData(string key)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) return PlayerKVGameplayLoop.Read(key);
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#endif
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PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.ReadLocal);
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if (localData.ContainsKey(key))
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{
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return localData[key];
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@@ -215,6 +264,12 @@ public class PlayFabMgr : MonoBehaviour
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private void SyncData()
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) { _=PlayerKVGameplayLoop.FlushObservedAsync(); return; }
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#endif
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync)) return;
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// Logout clears credentials before RootCtx is destroyed. Keep pending data local.
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if (!PlayFabClientAPI.IsClientLoggedIn()) return;
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var buf = dataBuffer.First;
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if (buf.Value.Count == 0)
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return;
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@@ -267,6 +322,10 @@ public class PlayFabMgr : MonoBehaviour
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public async Task<bool> SyncDataImmidiate(string key, string data)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(PlayerKVGameplayLoop.Enabled) throw PlayerKVGameplayLoop.Stop("Immediate/consuming saves are outside the equipment loop.");
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#endif
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if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Immediate)) return false;
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foreach (var buff in dataBuffer)
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{
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if (buff.ContainsKey(key))
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@@ -293,4 +352,52 @@ public class PlayFabMgr : MonoBehaviour
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);
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return await taskSource.Task;
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}
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// BEGIN KV explicit fixed-handle access
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internal static PlayerKVKeyReadResult ReadKV(PlayerKVGameSessionHandle handle, string key)
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{
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if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.ReadLocal))
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return new PlayerKVKeyReadResult(PlayerKVKeyReadError.LoadGuardActive, handle);
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if (handle == null || !KVSnapshot.ValidKey(key))
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return new PlayerKVKeyReadResult(PlayerKVKeyReadError.InvalidInput, handle);
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var read = handle.ReadLocalSnapshot();
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if (!read.Success)
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return new PlayerKVKeyReadResult(read.Error == PlayerKVLocalReadError.StaleOrClosing
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? PlayerKVKeyReadError.StaleOrClosing : PlayerKVKeyReadError.NotReady, handle);
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var found = read.Data.TryGetValue(key, out var value);
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return new PlayerKVKeyReadResult(PlayerKVKeyReadError.None, handle, found, value);
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}
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internal static PlayerKVEditResult WriteKV(PlayerKVGameSessionHandle handle,
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string key, string value, bool remoteStore = true)
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{
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if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Update))
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return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Blocked));
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if (handle == null)
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return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Validation));
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return handle.Update(key, value, remoteStore);
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}
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internal static Task<PlayerKVFlushResult> FlushKVAsync(PlayerKVGameSessionHandle handle,
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CancellationToken waitToken = default)
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{
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if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync))
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return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Cancelled,
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handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
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if (handle == null)
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return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
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return handle.FlushAsync(waitToken);
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}
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internal static Task<PlayerKVTicketResult> WaitForKVTicketAsync(PlayerKVGameSessionHandle handle,
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PlayerKVSyncTicket ticket, CancellationToken waitToken = default)
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{
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if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync))
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return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Cancelled,
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handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
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if (handle == null)
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return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
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return handle.WaitForTicketAsync(ticket, waitToken);
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}
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// END KV explicit fixed-handle access
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}
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