feat(upserver): 接入认证与KV存档并完成限定钓鱼闭环
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@@ -198,54 +198,69 @@ namespace Game
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}
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protected CompositeDisposable disposables;
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private int initializationVersion;
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public async Task Init(System.Action<float> progress)
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{
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//playerData = GContext.container.Resolve<PlayerData>();
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_tables = GContext.container.Resolve<cfg.Tables>();
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//var service = (SoundService)soundService;
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await soundService.InitAsync();
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if (residentClip != null || disposables != null) Release();
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var version = ++initializationVersion;
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var container = GContext.container;
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_tables = container.Resolve<cfg.Tables>();
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var opMap = new Dictionary<string, AsyncOperationHandle<AudioClip>>();
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foreach (var addr in residentFish)
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CompositeDisposable pendingSubscriptions = null;
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bool transferred = false;
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try
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{
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opMap[addr] = Addressables.LoadAssetAsync<AudioClip>(addr);
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}
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var tasks = opMap.Values.Select(_ => _.Task);
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var total = (float)tasks.Count();
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while (true)
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{
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var completed = tasks.Count(_ => _.IsCompleted);
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if (completed == total)
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await soundService.InitAsync();
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if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
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foreach (var addr in residentFish)
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{
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progress.Invoke(1f);
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break;
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if (!opMap.ContainsKey(addr)) opMap.Add(addr, Addressables.LoadAssetAsync<AudioClip>(addr));
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}
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else
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var tasks = opMap.Values.Select(_ => _.Task).ToArray();
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var total = (float)tasks.Length;
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while (true)
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{
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var completed = tasks.Count(_ => _.IsCompleted);
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if (completed == total)
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{
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progress.Invoke(1f);
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break;
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}
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progress.Invoke(completed / total);
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await Awaiters.NextFrame;
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if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
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}
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if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
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var loadedClips = opMap.ToDictionary(_ => _.Key, _ => _.Value.Result);
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pendingSubscriptions = new CompositeDisposable();
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GContext.OnEvent<EventUISound>().Subscribe(PlaySound).AddTo(pendingSubscriptions);
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GContext.OnEvent<EventRewardSound>().Subscribe(PlayRewardSound).AddTo(pendingSubscriptions);
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GContext.OnEvent<EventFishingSound>().Subscribe(PlayFishingSound).AddTo(pendingSubscriptions);
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GContext.OnEvent<EventBGMSound>().Subscribe(PlayMusic).AddTo(pendingSubscriptions);
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GContext.OnEvent<FadeOutEvent>().Subscribe(FadeOutEvent).AddTo(pendingSubscriptions);
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GContext.OnEvent<AssetReferenceAudioClip>().Subscribe(PlaySoundByReference).AddTo(pendingSubscriptions);
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GContext.OnEvent<AssetReferenceAudioVoiceClip>().Subscribe(PlayVoiceSoundByReference).AddTo(pendingSubscriptions);
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GContext.OnEvent<ChangeRodDataEvent>().Subscribe(OnChangeRodData).AddTo(pendingSubscriptions);
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GContext.OnEvent<SoundMuteEvent>().Subscribe(OnSoundMute).AddTo(pendingSubscriptions);
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GContext.OnEvent<OnSoundStateEvent>().Subscribe(OnSoundStateEvent).AddTo(pendingSubscriptions);
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soundService.BGMVol = container.Resolve<ISettingService>().Music ? 80 : 0;
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soundService.SFXVol = container.Resolve<ISettingService>().Sound ? 80 : 0;
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soundService.VoiceVol = container.Resolve<ISettingService>().Sound ? 80 : 0;
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residentClip = loadedClips;
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disposables = pendingSubscriptions;
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transferred = true;
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}
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finally
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{
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if (!transferred)
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{
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pendingSubscriptions?.Dispose();
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if (version == initializationVersion) Release();
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foreach (var handle in opMap.Values)
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if (handle.IsValid()) Addressables.Release(handle);
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}
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await Awaiters.NextFrame;
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}
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residentClip = opMap.ToDictionary(_ => _.Key, _ => _.Value.Result);
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disposables = new CompositeDisposable();
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GContext.OnEvent<EventUISound>().Subscribe(PlaySound).AddTo(disposables);
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GContext.OnEvent<EventRewardSound>().Subscribe(PlayRewardSound).AddTo(disposables);
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GContext.OnEvent<EventFishingSound>().Subscribe(PlayFishingSound).AddTo(disposables);
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GContext.OnEvent<EventBGMSound>().Subscribe(PlayMusic).AddTo(disposables);
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GContext.OnEvent<FadeOutEvent>().Subscribe(FadeOutEvent).AddTo(disposables);
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GContext.OnEvent<AssetReferenceAudioClip>().Subscribe(PlaySoundByReference).AddTo(disposables);
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GContext.OnEvent<AssetReferenceAudioVoiceClip>().Subscribe(PlayVoiceSoundByReference).AddTo(disposables);
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GContext.OnEvent<ChangeRodDataEvent>().Subscribe(OnChangeRodData).AddTo(disposables);
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GContext.OnEvent<SoundMuteEvent>().Subscribe(OnSoundMute).AddTo(disposables);
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GContext.OnEvent<OnSoundStateEvent>().Subscribe(OnSoundStateEvent).AddTo(disposables);
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soundService.BGMVol = GContext.container.Resolve<ISettingService>().Music ? 80 : 0;
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soundService.SFXVol = GContext.container.Resolve<ISettingService>().Sound ? 80 : 0;
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soundService.VoiceVol = GContext.container.Resolve<ISettingService>().Sound ? 80 : 0;
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}
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void OnSoundStateEvent(OnSoundStateEvent onSoundStateEvent)
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{
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@@ -757,6 +772,7 @@ namespace Game
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}
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public void Release()
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{
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initializationVersion++;
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if (disposables != null)
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{
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disposables.Dispose();
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