feat(upserver): 接入认证与KV存档并完成限定钓鱼闭环

This commit is contained in:
Liubing\LB
2026-09-28 18:14:01 +08:00
parent f40a816cc4
commit 0eb43b2b40
129 changed files with 11612 additions and 573 deletions

View File

@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using game.Account;
using asap.core;
using PlayFab;
using asap.playfab.async;
@@ -46,12 +47,13 @@ namespace game
public uint internalId { get; set; }
}
public class EvtAPISvrUnauthorized { }
public class EvtAPISvrUnauthorized { public int SessionVersion { get; set; } }
public interface IUserService
{
Task<ELoginStep> Login(Action<int> progress, bool tyrLoginByToken = true);
void Logout();
System.Threading.CancellationToken LoginLifetime { get; }
bool IsLogin { get; }
bool IsAuthorized { get; }
DateTime LastLoginTime { get; }
@@ -64,6 +66,7 @@ namespace game
EntityKey entityKey { get; }
Task<string> UpdateAvatarUrl(string url);
string UserId { get; }
string ApiPlayerId { get; }
string CustomId { get; }
uint InternalId { get; }
string ContinentCode { get; }
@@ -96,7 +99,7 @@ namespace game
void UpdateProfileLv();
}
public class PlayFabUserService : IUserService
public partial class PlayFabUserService : IUserService
{
[Inject]
public IConfig config { get; set; }
@@ -104,9 +107,12 @@ namespace game
[Inject]
public ICustomServerMgr customServerMgr { get; set; }
public bool IsLogin => PlayFabClientAPI.IsClientLoggedIn();
public bool IsLogin => !kvControlledInstance && PlayFabClientAPI.IsClientLoggedIn() && IsAuthorized;
public bool IsAuthorized => InternalId != 0;
public bool IsAuthorized => InternalId != 0 && apiSession != null && apiSession.IsAuthenticated;
// UserId remains the legacy storage identity until the KV migration.
public string ApiPlayerId => IsAuthorized ? apiSession.PlayerId : null;
public DateTime LastLoginTime { get; protected set; }
@@ -140,13 +146,51 @@ namespace game
return $"Angler#{id[0..5]}";
}
public PlayFabUserService()
public PlayFabUserService() : this(null) { }
internal PlayFabUserService(PlayerDataStorage.PlayerKVControlledLoadCapability capability)
{
GContext.OnEvent<EvtAPISvrUnauthorized>().Subscribe(_ => LoginApiServer());
kvControlledInstance = capability != null;
if (kvControlledInstance) return;
GContext.OnEvent<EvtAPISvrUnauthorized>().Subscribe(evt =>
{
if (evt.SessionVersion != customServerMgr.SessionVersion) return;
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) { game.PlayerDataStorage.PlayerKVGameplayLoop.Fault("API unauthorized; restart required."); return; }
#endif
InternalId = 0;
if (PlayFabClientAPI.IsClientLoggedIn()) _ = LoginApiServer();
});
}
public virtual async Task<ELoginStep> Login(Action<int> progress, bool tyrLoginByToken = true)
protected int logoutGeneration;
private System.Threading.CancellationTokenSource loginLifetime = new System.Threading.CancellationTokenSource();
public System.Threading.CancellationToken LoginLifetime => loginLifetime.Token;
private readonly System.Threading.SemaphoreSlim loginGate = new System.Threading.SemaphoreSlim(1, 1);
public virtual Task<ELoginStep> Login(Action<int> progress, bool tyrLoginByToken = true) => LoginWithBackend(progress,CaptureSaveBackend());
protected async Task<ELoginStep> LoginWithBackend(Action<int> progress,string backend)
{
var generation = logoutGeneration;
var requestedId = CustomId;
if(RejectSaveBackend(backend)) return ELoginStep.Api;
await loginGate.WaitAsync();
try
{
if (generation != logoutGeneration || requestedId != CustomId) return ELoginStep.Api;
if (!long.TryParse(requestedId, System.Globalization.NumberStyles.None,
System.Globalization.CultureInfo.InvariantCulture, out var numericId) || numericId <= 0)
return ELoginStep.Api;
return await LoginCore(progress, generation);
}
finally { loginGate.Release(); }
}
private async Task<ELoginStep> LoginCore(Action<int> progress, int generation)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) return await LoginKVGameplayLoopAsync(progress,generation);
#endif
if (IsLogin)
{
progress?.Invoke(2);
@@ -155,16 +199,19 @@ namespace game
if (!PlayFabClientAPI.IsClientLoggedIn())
{
if (!await LoginPlayFab())
if (!await LoginPlayFab(generation))
return ELoginStep.PlayFab;
}
if (generation != logoutGeneration) return ELoginStep.Api;
SetMMTestValue();
GContext.container.Resolve<IChatService>().WaitingForLogin();
OnYinDunLogin();
LoginApiServer();
if (!await LoginApiServer() || generation != logoutGeneration)
return ELoginStep.Api;
InitTapJoy();
progress?.Invoke(2);
@@ -286,7 +333,7 @@ namespace game
GEvent.SetUserProp("MMTestValue", ab, true);
Debug.Log($"UserId:{UserId} MMTestValue :0b{Convert.ToString(MMTestValue, 2)} MMTestValueString:{ab}");
}
private async Task<bool> LoginPlayFab()
private async Task<bool> LoginPlayFab(int generation)
{
PlayFabSettings.TitleId = config.Get<string>(GConstant.K_PlayFab_Title, GConstant.V_Debug_PF_Title);
PlayFab.Internal.PlayFabWebRequest.SkipCertificateValidation();
@@ -303,7 +350,11 @@ namespace game
var info_request_parameters = new GetPlayerCombinedInfoRequestParams
{
GetUserAccountInfo = true,
#if UNITY_EDITOR && !SERVICE_HOST
GetUserData = !game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled,
#else
GetUserData = true,
#endif
GetPlayerProfile = true,
ProfileConstraints = new PlayerProfileViewConstraints()
{
@@ -371,6 +422,11 @@ namespace game
#endif
}
sw.Stop();
if (generation != logoutGeneration)
{
PlayFabClientAPI.ForgetAllCredentials();
return false;
}
if (loginResult == null) return false;
Debug.Log($"LoginPlayFab elapsed={sw.Elapsed.TotalSeconds}");
@@ -401,6 +457,7 @@ namespace game
}
};
var data = await PlayFabClientAsyncAPI.GetPlayerProfileAsync(getPlayerProfileRequest);
if (generation != logoutGeneration) return false;
//DisplayName = data.PlayerProfile.DisplayName;
//AvatarUrl = data.PlayerProfile.AvatarUrl;
ContinentCode = data?.PlayerProfile.Locations[0]?.ContinentCode?.ToString() ?? "UNKNOW";
@@ -416,7 +473,9 @@ namespace game
if (string.IsNullOrEmpty(DisplayName))
{
sw.Start();
DisplayName = await ChangeDisplayName(NewPlayerName);
var newDisplayName = await ChangeDisplayName(NewPlayerName);
if (generation != logoutGeneration) return false;
DisplayName = newDisplayName;
sw.Stop();
Debug.Log($"LoginPlayFab ChangeDisplayName elapsed={sw.Elapsed.TotalSeconds}");
sw.Reset();
@@ -427,6 +486,7 @@ namespace game
sw.Start();
/*AvatarUrl = */
await UpdateAvatarUrl(NewPlayerAvatar);
if (generation != logoutGeneration) return false;
sw.Stop();
Debug.Log($"LoginPlayFab update avatar elapsed={sw.Elapsed.TotalSeconds}");
sw.Reset();
@@ -434,6 +494,7 @@ namespace game
//BuglyAgent.SetUserId(UserId);
var setting = GContext.container.Resolve<ISettingService>();
await UpdateLanguage(setting.Lang);
if (generation != logoutGeneration) return false;
var playfabUserData = loginResult.InfoResultPayload?.UserData;
@@ -456,69 +517,71 @@ namespace game
//InitData should invoke after local time adjusted.
//save login time to local storage.
#if UNITY_EDITOR && !SERVICE_HOST
if(!game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled)
#endif
InitData(playfabUserData, UserId);
return true;
}
private bool tryLoginApiSvr = false;
private S101AccountSession apiSession;
private Task<bool> apiLoginTask;
private int apiLoginGeneration;
private async void LoginApiServer()
private Task<bool> LoginApiServer()
{
if (tryLoginApiSvr)
return;
tryLoginApiSvr = true;
var sw = new System.Diagnostics.Stopwatch();
PlayerProfile playerProfile = new PlayerProfile()
{
Avatar = AvatarUrl,
DisplayName = DisplayName,
Level = GContext.container.Resolve<PlayerData>().lv
};
LoginRequest loginRequest = new LoginRequest()
{
playerId = UserId,
playerProfile = playerProfile
};
if (apiLoginTask != null && !apiLoginTask.IsCompleted)
return apiLoginTask;
apiLoginTask = LoginApiServerCore();
return apiLoginTask;
}
private async Task<bool> LoginApiServerCore()
{
var generation = ++apiLoginGeneration;
var requestedId = CustomId;
InternalId = 0;
apiSession?.Dispose();
apiSession = null;
try
{
var apiLoginResponse = await customServerMgr.AccountRequest("Login", loginRequest);
sw.Stop();
Debug.Log($"LoginApiServer elapsed={sw.Elapsed.TotalSeconds}");
if (string.IsNullOrEmpty(apiLoginResponse))
customServerMgr.ClearAccountSession();
var session = new S101AccountSession(customServerMgr.ApiBaseUri);
apiSession = session;
var result = await session.LoginAsync(requestedId);
if (generation != apiLoginGeneration || requestedId != CustomId)
return false;
if (!result.Success)
{
tryLoginApiSvr = false;
return;
Debug.LogWarning($"API login failed: {result.Error}, HTTP {result.StatusCode}");
return false;
}
var result = JObject.Parse(apiLoginResponse);
if ((byte)result["state"] == 0)
customServerMgr.UseAccountSession(session);
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) return true; // Identity is published only after all KV modules load.
#endif
InternalId = session.InternalId;
GContext.Publish(new EvtAPISvrLoginSuccess
{
InternalId = (uint)result["internalId"];
GContext.Publish(new EvtAPISvrLoginSuccess()
{
playerId = UserId,
internalId = InternalId
});
}
else
{
InternalId = 0;
}
playerId = session.PlayerId,
internalId = InternalId
});
return true;
}
catch (Exception e)
{
Debug.LogError(e);
InternalId = 0;
if (generation == apiLoginGeneration)
{
InternalId = 0;
apiSession?.Dispose();
apiSession = null;
customServerMgr.ClearAccountSession();
}
Debug.LogError($"API login failed: {e.GetType().Name}");
return false;
}
tryLoginApiSvr = false;
}
public async virtual Task<(int code, int userid)> LinkAccount(EAccoutType accoutType)
@@ -608,22 +671,44 @@ namespace game
public virtual void Logout()
{
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) { _=StopKVGameplayLoopAsync(); return; }
#endif
if(kvControlledInstance)
{
logoutGeneration++; InternalId=0; UserId=null; DisplayName=null; AvatarUrl=null;
_=kvCoordinator?.Revoke();
var previous=loginLifetime; loginLifetime=new System.Threading.CancellationTokenSource();
try { previous.Cancel(); } finally { previous.Dispose(); }
return;
}
logoutGeneration++;
apiLoginGeneration++;
apiLoginTask = null;
apiSession?.Dispose();
apiSession = null;
UserId = null;
InternalId = 0;
DisplayName = null;
AvatarUrl = null;
PlayFabClientAPI.ForgetAllCredentials();
customServerMgr.ClearAccountSession();
var previousLifetime = loginLifetime;
loginLifetime = new System.Threading.CancellationTokenSource();
try { previousLifetime.Cancel(); }
finally { previousLifetime.Dispose(); }
}
public virtual async Task<string> ChangeDisplayName(string newName)
{
var generation = logoutGeneration;
var originName = string.IsNullOrEmpty(DisplayName) ? NewPlayerName : DisplayName;
var result = await PlayFabClientAsyncAPI.UpdateUserTitleDisplayNameAsync(new UpdateUserTitleDisplayNameRequest
{
DisplayName = newName
});
if (result == null)
if (generation != logoutGeneration || result == null)
return originName;
DisplayName = result.DisplayName;
GContext.Publish(new ChangeAvatarEvent());
@@ -633,6 +718,7 @@ namespace game
public virtual async Task<string> UpdateAvatarUrl(string url)
{
var generation = logoutGeneration;
var originUrl = AvatarUrl;
Debug.Log("UpdateAvatarUrlAsync originUrl:" + originUrl + " url " + url);
@@ -647,7 +733,7 @@ namespace game
ImageUrl = url
});
Debug.Log("UpdateAvatarUrlAsync :" + result);
if (result == null) return originUrl;
if (generation != logoutGeneration || result == null) return originUrl;
AvatarUrl = url;
GContext.Publish(new ChangeAvatarEvent());
UpdateProfileAvatar();
@@ -656,6 +742,7 @@ namespace game
public virtual async Task<string> UpdateLanguage(string code)
{
var generation = logoutGeneration;
if (Language == code)
{
return Language;
@@ -666,7 +753,7 @@ namespace game
};
var result = await PlayFabProfilesAsyncAPI.SetProfileLanguageAsync(setProfileLanguageRequest);
if (result != null)
if (generation == logoutGeneration && result != null)
Language = code;
return Language;
}
@@ -683,32 +770,36 @@ namespace game
}
public void UpdateProfile()
{
if (!IsAuthorized) return;
PlayerProfile playerProfile = new PlayerProfile();
playerProfile.Avatar = AvatarUrl;
playerProfile.DisplayName = DisplayName;
playerProfile.Level = GContext.container.Resolve<PlayerData>().lv;
LoginRequest loginRequest = new LoginRequest() { playerId = UserId, playerProfile = playerProfile };
LoginRequest loginRequest = new LoginRequest() { playerId = ApiPlayerId, playerProfile = playerProfile };
customServerMgr.AccountRequest("UpdateProfile", loginRequest);
}
public void UpdateProfileLv()
{
if (!IsAuthorized) return;
PlayerProfile playerProfile = new PlayerProfile();
playerProfile.Level = GContext.container.Resolve<PlayerData>().lv;
LoginRequest loginRequest = new LoginRequest() { playerId = UserId, playerProfile = playerProfile };
LoginRequest loginRequest = new LoginRequest() { playerId = ApiPlayerId, playerProfile = playerProfile };
customServerMgr.AccountRequest("UpdateProfile", loginRequest);
}
void UpdateProfileName()
{
if (!IsAuthorized) return;
PlayerProfile playerProfile = new PlayerProfile();
playerProfile.DisplayName = DisplayName;
LoginRequest loginRequest = new LoginRequest() { playerId = UserId, playerProfile = playerProfile };
LoginRequest loginRequest = new LoginRequest() { playerId = ApiPlayerId, playerProfile = playerProfile };
customServerMgr.AccountRequest("UpdateProfile", loginRequest);
}
void UpdateProfileAvatar()
{
if (!IsAuthorized) return;
PlayerProfile playerProfile = new PlayerProfile();
playerProfile.Avatar = AvatarUrl;
LoginRequest loginRequest = new LoginRequest() { playerId = UserId, playerProfile = playerProfile };
LoginRequest loginRequest = new LoginRequest() { playerId = ApiPlayerId, playerProfile = playerProfile };
customServerMgr.AccountRequest("UpdateProfile", loginRequest);
}
#region 其他玩家头像昵称缓存