chore(m2): 保存功能验收及后续清理前检查点
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using GameCore;
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using UnityEngine;
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@@ -15,61 +15,13 @@ public class BargainPackData
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private readonly TbSpecialPack _spp = GContext.container.Resolve<Tables>().TbSpecialPack;
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private GeneralEventPackData _data;
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private bool _kvLoadPresent;
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#if UNITY_EDITOR
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internal bool SelectionsAreIndependentForKVValidation()
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{
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var source = new List<int> { 7, 9 };
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var state = new game.PlayerDataStorage.PlayerKVBargainState(true,0,_data.redirectID,0,0,0,0,0,0,0,0,0,false,false,0,source);
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ReplaceFromKVDecoded(state);
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source.Clear();
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if (_data.selections.Count != 2 || ReferenceEquals(_data.selections, source) || ReferenceEquals(_data.selections, state.selections)) return false;
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var previous = _data.selections;
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_data.selections[0] = 10;
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if (state.selections[0] != 7) return false;
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ResetForKVLoad();
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return _data.selections.Count == 0 && !ReferenceEquals(previous, _data.selections) && !_kvLoadPresent;
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}
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#endif
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internal bool KVLoadPresent => _kvLoadPresent;
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internal static game.PlayerDataStorage.PlayerKVBargainState DecodeForKVLoad(
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IReadOnlyDictionary<string, string> raw, game.PlayerDataStorage.PlayerKVSchemaSnapshot snapshot,
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game.PlayerDataStorage.PlayerKVSchemaDiagnostics errors) =>
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game.PlayerDataStorage.PlayerKVSaveSchema.DecodeBargain(raw, snapshot, errors);
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internal void ResetForKVLoad()
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{
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_kvLoadPresent = false;
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_data = default(GeneralEventPackData);
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_data.selections = new List<int>();
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}
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internal void ReplaceFromKVDecoded(game.PlayerDataStorage.PlayerKVBargainState state)
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{
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if (state == null) throw new ArgumentNullException(nameof(state));
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if (!state.IsPresent) { ResetForKVLoad(); return; }
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var replacement = new GeneralEventPackData
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{
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currentEventID = state.currentEventID,
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redirectID = state.redirectID,
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VIPLvlWhenEventActivate = state.VIPLvlWhenEventActivate,
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purchaseCount = state.purchaseCount,
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savingProgress = state.savingProgress,
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discountLvl = state.discountLvl,
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visualProgress = state.visualProgress,
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visualDiscountLvl = state.visualDiscountLvl,
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rodID = state.rodID,
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lastPackIDBought = state.lastPackIDBought,
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packID = state.packID,
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doNeedTrigger = state.doNeedTrigger,
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isTriggered = state.isTriggered,
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inflation = state.inflation,
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selections = state.selections == null ? null : new List<int>(state.selections),
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};
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_data = replacement;
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_kvLoadPresent = true;
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}
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internal game.PlayerDataStorage.PlayerKVBargainState SnapshotForKVValidation() =>
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new game.PlayerDataStorage.PlayerKVBargainState(_kvLoadPresent, _data.currentEventID, _data.redirectID, _data.VIPLvlWhenEventActivate, _data.purchaseCount, _data.savingProgress, _data.discountLvl, _data.visualProgress, _data.visualDiscountLvl, _data.rodID, _data.lastPackIDBought, _data.packID, _data.doNeedTrigger, _data.isTriggered, _data.inflation, _data.selections);
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public int CurrentEventID => _data.currentEventID;
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