feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -28,6 +28,10 @@ namespace Activity.Services
/// </summary>
public class EventTokenService : IEventTokenService
{
private readonly game.PlayerDataStorage.IPlayerSaveStore store;
public EventTokenService(game.PlayerDataStorage.IPlayerSaveStore store)
{ this.store = store ?? throw new ArgumentNullException(nameof(store)); }
#region 常量与字段
private const string TransitionDataKey = "TransitionData";
@@ -75,7 +79,7 @@ namespace Activity.Services
{
try
{
var dataStr = PlayFabMgr.Instance?.GetLocalData(TransitionDataKey);
var dataStr = store.Read(TransitionDataKey).ValueOrThrow();
if (!string.IsNullOrEmpty(dataStr))
{
_tokenData.Clear();
@@ -106,7 +110,7 @@ namespace Activity.Services
try
{
var json = Newtonsoft.Json.JsonConvert.SerializeObject(_tokenData);
PlayFabMgr.Instance?.UpdateUserDataValue(TransitionDataKey, json);
store.Write(TransitionDataKey, json).RequireAccepted();
#if UNITY_EDITOR
Debug.Log($"[EventTokenService] Saved {_tokenData.Count} token entries to PlayFab");
#endif