feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using GameCore;
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using UnityEngine;
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@@ -8,6 +8,8 @@ using System.Collections.Generic;
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public class BargainPackData
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
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private readonly Tables _tables = GContext.container.Resolve<Tables>();
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private readonly TbEventPackManager _epm = GContext.container.Resolve<Tables>().TbEventPackManager;
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private readonly TbSpecialPack _spp = GContext.container.Resolve<Tables>().TbSpecialPack;
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@@ -178,8 +180,8 @@ public class BargainPackData
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public void SaveData()
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{
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//Debug.LogError("Testing, data not saved for debug purpose.");
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PlayFabMgr.Instance.UpdateUserDataValue("GeneralEventPackData",
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Newtonsoft.Json.JsonConvert.SerializeObject(_data));
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SaveStore.Write("GeneralEventPackData",
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Newtonsoft.Json.JsonConvert.SerializeObject(_data)).RequireAccepted();
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}
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public void LoadData(GeneralEventPackData data)
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