feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using cfg;
using GameCore;
using UnityEngine;
@@ -8,6 +8,8 @@ using System.Collections.Generic;
public class BargainPackData
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
private readonly Tables _tables = GContext.container.Resolve<Tables>();
private readonly TbEventPackManager _epm = GContext.container.Resolve<Tables>().TbEventPackManager;
private readonly TbSpecialPack _spp = GContext.container.Resolve<Tables>().TbSpecialPack;
@@ -178,8 +180,8 @@ public class BargainPackData
public void SaveData()
{
//Debug.LogError("Testing, data not saved for debug purpose.");
PlayFabMgr.Instance.UpdateUserDataValue("GeneralEventPackData",
Newtonsoft.Json.JsonConvert.SerializeObject(_data));
SaveStore.Write("GeneralEventPackData",
Newtonsoft.Json.JsonConvert.SerializeObject(_data)).RequireAccepted();
}
public void LoadData(GeneralEventPackData data)