feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -20,6 +20,7 @@ namespace GameCore
}
public class SmallGameData
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore playerSaveStore { get; set; }
private cfg.Tables _tables;
IUserService userService;
ICustomServerMgr customServerMgr;
@@ -76,7 +77,7 @@ namespace GameCore
public void SaveHeistGameCount()
{
_heistGameCount++;
PlayFabMgr.Instance.UpdateUserDataValue("HeistGameCount", _heistGameCount.ToString());
playerSaveStore.Write("HeistGameCount", _heistGameCount.ToString()).RequireAccepted();
}
public void SetBombGameCount(int value)
{
@@ -85,7 +86,7 @@ namespace GameCore
public void SaveBombGameCount()
{
_bombGameCount++;
PlayFabMgr.Instance.UpdateUserDataValue("BombGameCount", _bombGameCount.ToString());
playerSaveStore.Write("BombGameCount", _bombGameCount.ToString()).RequireAccepted();
}
public void SetFishHuntGameCount(int value)
{
@@ -94,7 +95,7 @@ namespace GameCore
public void SaveFishHuntGameCount()
{
_fishHuntGameCount++;
PlayFabMgr.Instance.UpdateUserDataValue("FishHuntGameCount", _fishHuntGameCount.ToString());
playerSaveStore.Write("FishHuntGameCount", _fishHuntGameCount.ToString()).RequireAccepted();
}
#region 小游戏仇人
public List<OpponentItemData> opponentItemDatas = new List<OpponentItemData>();