feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -20,6 +20,7 @@ namespace GameCore
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}
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public class SmallGameData
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore playerSaveStore { get; set; }
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private cfg.Tables _tables;
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IUserService userService;
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ICustomServerMgr customServerMgr;
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@@ -76,7 +77,7 @@ namespace GameCore
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public void SaveHeistGameCount()
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{
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_heistGameCount++;
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PlayFabMgr.Instance.UpdateUserDataValue("HeistGameCount", _heistGameCount.ToString());
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playerSaveStore.Write("HeistGameCount", _heistGameCount.ToString()).RequireAccepted();
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}
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public void SetBombGameCount(int value)
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{
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@@ -85,7 +86,7 @@ namespace GameCore
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public void SaveBombGameCount()
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{
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_bombGameCount++;
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PlayFabMgr.Instance.UpdateUserDataValue("BombGameCount", _bombGameCount.ToString());
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playerSaveStore.Write("BombGameCount", _bombGameCount.ToString()).RequireAccepted();
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}
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public void SetFishHuntGameCount(int value)
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{
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@@ -94,7 +95,7 @@ namespace GameCore
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public void SaveFishHuntGameCount()
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{
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_fishHuntGameCount++;
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PlayFabMgr.Instance.UpdateUserDataValue("FishHuntGameCount", _fishHuntGameCount.ToString());
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playerSaveStore.Write("FishHuntGameCount", _fishHuntGameCount.ToString()).RequireAccepted();
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}
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#region 小游戏仇人
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public List<OpponentItemData> opponentItemDatas = new List<OpponentItemData>();
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