feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using cfg;
using game;
using GameCore;
@@ -40,6 +40,8 @@ public class FishingChallengeData
public class FishingChallengeManager
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
//
private const string SaveKey = "FishingChallengeData";
@@ -69,7 +71,11 @@ public class FishingChallengeManager
game.PlayerDataStorage.PlayerKVSaveSchema.DecodeChallenge(raw,snapshot,errors);
internal void ResetForKVLoad()
{
fishingChallengeData=null; IsInit=false; PrefabName=null; TopRankTier=Rank=FullStep=PlayerFullNumber=PreScore=_cheatingScore=0;
fishingChallengeData=null; IsInit=false; PrefabName=null;
#if UNITY_EDITOR
_cheatingScore=0;
#endif
TopRankTier=Rank=FullStep=PlayerFullNumber=PreScore=0;
CurFishingEventData=null; StartTime=EndTime=default; eventChallengeMain=null; eventChallengeConfig=null; challengeMapData=null; itemDataList=null;
_stageDropList.Clear(); _eliminateListScore.Clear(); _eventTrackStageList=new List<int>(); _eventTrackNormalRewardList=new List<int>(); InVisibleReason=string.Empty;
}
@@ -1081,7 +1087,7 @@ public class FishingChallengeManager
private void DoSave()
{
PlayFabMgr.Instance.UpdateUserDataValue(SaveKey, JsonConvert.SerializeObject(fishingChallengeData));
SaveStore.Write(SaveKey, JsonConvert.SerializeObject(fishingChallengeData)).RequireAccepted();
}
public string GetOpenEventKey()