feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using game;
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using LitJson;
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@@ -17,12 +17,14 @@ namespace GameCore
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}
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public class TotalRechargeManager
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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public const string TotalRechargeDataKey = "EventTotalRecharge";
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public TotalRechargeData GetEventData()
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{
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var totalRechargeData = new TotalRechargeData();
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string data = PlayFabMgr.Instance.GetLocalData(TotalRechargeDataKey);
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string data = saveStore.Read(TotalRechargeDataKey).ValueOrThrow();
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if (!string.IsNullOrEmpty(data))
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{
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try
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@@ -175,7 +177,7 @@ namespace GameCore
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void SaveTotalRechargeData(TotalRechargeData totalRechargeData)
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{
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PlayFabMgr.Instance.UpdateUserDataValue(TotalRechargeDataKey, JsonMapper.ToJson(totalRechargeData));
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saveStore.Write(TotalRechargeDataKey, JsonMapper.ToJson(totalRechargeData)).RequireAccepted();
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}
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}
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}
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