feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GameCore;
|
||||
using System;
|
||||
@@ -410,6 +410,8 @@ public class EventBingoStepState
|
||||
|
||||
public class EventBingoPlayfabData
|
||||
{
|
||||
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
|
||||
|
||||
public int EventId, TicketCount, RoundCount, StepInRound, Seed, ChainProgress, ChainTaskTokenProgress;
|
||||
public float InflationRate;
|
||||
private const int TokenCount = 8;
|
||||
@@ -473,12 +475,12 @@ public class EventBingoPlayfabData
|
||||
|
||||
public void Save()
|
||||
{
|
||||
PlayFabMgr.Instance.UpdateUserDataValue(Key, Serialize());
|
||||
saveStore.Write(Key, Serialize()).RequireAccepted();
|
||||
}
|
||||
|
||||
public static EventBingoPlayfabData Load()
|
||||
{
|
||||
var s = PlayFabMgr.Instance.GetLocalData(Key);
|
||||
var s = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>().Read(Key).ValueOrThrow();
|
||||
return Deserialize(s);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user