feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using SystemRandom = System.Random;
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using System.Text;
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@@ -152,6 +152,8 @@ public class DrillModel : IHasChainPack
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public class EventBreakPfData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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public int EventId { get; set; }
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public int TicketCount { get; set; }
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public int ChainPackProgress { get; set; }
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@@ -238,7 +240,7 @@ public class EventBreakPfData
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public void Save()
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{
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var s = Serialize();
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PlayFabMgr.Instance.UpdateUserDataValue(PfKey, s);
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saveStore.Write(PfKey, s).RequireAccepted();
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}
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}
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