feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using GameCore;
using asap.core;
@@ -265,6 +265,8 @@ public class EventGatherCoreRewardInfo
public class EventGatherCorePlayfabData
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
public int EventId { get; set; }
public int TicketCount { get; set; }
public int ChainPackID { get; set; }
@@ -312,12 +314,12 @@ public class EventGatherCorePlayfabData
public void Save()
{
PlayFabMgr.Instance.UpdateUserDataValue(Key, Serialize());
saveStore.Write(Key, Serialize()).RequireAccepted();
}
public static EventGatherCorePlayfabData Load()
{
var s = PlayFabMgr.Instance.GetLocalData(Key);
var s = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>().Read(Key).ValueOrThrow();
var res = new EventGatherCorePlayfabData();
try
{