feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using GameCore;
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using System;
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@@ -11,6 +11,8 @@ using UnityEngine;
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/// </summary>
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public class EventLuckyGameModel : ILuckyTaskGetData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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public static EventLuckyGameModel Get()
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{
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var model = GContext.container.Resolve<EventLuckyGameModel>();
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@@ -57,7 +59,7 @@ public class EventLuckyGameModel : ILuckyTaskGetData
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string s = Newtonsoft.Json.JsonConvert.SerializeObject(eventLuckGameRecord);
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//Debug.Log($"[EventLuckGameModel] Save EventLuckGameRecord: {s}");
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PlayFabMgr.Instance.UpdateUserDataValue(Key, s);
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saveStore.Write(Key, s).RequireAccepted();
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}
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//=========================以下是活动数据=========================
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@@ -163,7 +165,7 @@ public class EventLuckyGameModel : ILuckyTaskGetData
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{
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return;
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}
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string s = PlayFabMgr.Instance.GetLocalData(Key);
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string s = saveStore.Read(Key).ValueOrThrow();
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if (string.IsNullOrEmpty(s))
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{
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eventLuckGameRecord = new EventLuckGameRecord();
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