feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,3 +1,4 @@
using asap.core;
using cfg;
using GameCore;
using TMPro;
@@ -6,6 +7,8 @@ using UnityEngine.UI;
public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
{
game.PlayerDataStorage.IPlayerSaveStore saveStore;
Button btn;
ILuckyTaskGetData model;
@@ -15,6 +18,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
public TMP_Text text_redpoint_big;
void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
btn = GetComponent<Button>();
btn.onClick.AddListener(OnClick);
}
@@ -29,6 +33,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
if (model != null)
{
GameObject taskPanelName = await UIManager.Instance.ShowUI(new UIType(model.TaskPanelName));
if (this == null || !saveStore.IsCurrent) return;
if (taskPanelName != null)
{
var panel = taskPanelName.GetComponent<LuckyTaskPanelBase>();
@@ -61,7 +66,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
int count = RedPointManager.Instance.GetRedPointCount(key);
if (!state)
{
string adData = PlayFabMgr.Instance.GetLocalData(LuckyTaskData.ADTaskADKey);
string adData = saveStore.Read(LuckyTaskData.ADTaskADKey).ValueOrThrow();
if (!string.IsNullOrEmpty(adData))
{
string[] strings = adData.Split("|");