feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,3 +1,4 @@
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using asap.core;
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using cfg;
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using GameCore;
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using TMPro;
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@@ -6,6 +7,8 @@ using UnityEngine.UI;
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public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Button btn;
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ILuckyTaskGetData model;
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@@ -15,6 +18,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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public TMP_Text text_redpoint_big;
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void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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btn = GetComponent<Button>();
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btn.onClick.AddListener(OnClick);
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}
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@@ -29,6 +33,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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if (model != null)
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{
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GameObject taskPanelName = await UIManager.Instance.ShowUI(new UIType(model.TaskPanelName));
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if (this == null || !saveStore.IsCurrent) return;
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if (taskPanelName != null)
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{
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var panel = taskPanelName.GetComponent<LuckyTaskPanelBase>();
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@@ -61,7 +66,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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int count = RedPointManager.Instance.GetRedPointCount(key);
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if (!state)
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{
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string adData = PlayFabMgr.Instance.GetLocalData(LuckyTaskData.ADTaskADKey);
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string adData = saveStore.Read(LuckyTaskData.ADTaskADKey).ValueOrThrow();
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if (!string.IsNullOrEmpty(adData))
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{
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string[] strings = adData.Split("|");
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