feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using game;
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using GameCore;
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@@ -7,13 +7,21 @@ using UnityEngine;
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public class LuckyTaskPanel : LuckyTaskPanelBase
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{
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protected override void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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base.Awake();
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}
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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/// <summary>
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/// luckyModel 也作为是否自动全部领奖的标志
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/// </summary>
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List<LuckyTaskItem> taskItems = new List<LuckyTaskItem>();
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protected override void SetItem()
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{
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string adData = PlayFabMgr.Instance.GetLocalData(LuckyTaskData.ADTaskADKey);
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string adData = saveStore.Read(LuckyTaskData.ADTaskADKey).ValueOrThrow();
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int curDay = ZZTimeHelper.UtcNow().UtcNowOffset().DayOfYear;
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if (!string.IsNullOrEmpty(adData))
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{
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@@ -22,13 +30,13 @@ public class LuckyTaskPanel : LuckyTaskPanelBase
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if (strings.Length != 2 || !int.TryParse(strings[1], out day) || day != curDay)
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{
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adData = $"{0}|{curDay}";
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PlayFabMgr.Instance.UpdateUserDataValue(LuckyTaskData.ADTaskADKey, adData);
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saveStore.Write(LuckyTaskData.ADTaskADKey, adData).RequireAccepted();
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}
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}
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else
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{
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adData = $"{0}|{curDay}";
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PlayFabMgr.Instance.UpdateUserDataValue(LuckyTaskData.ADTaskADKey, adData);
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saveStore.Write(LuckyTaskData.ADTaskADKey, adData).RequireAccepted();
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}
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List<LuckyTaskItemData> taskList = new List<LuckyTaskItemData>();
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int level = taskData.GetValueOrDefault(-2, 0);
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