feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using GameCore;
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using LitJson;
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@@ -36,6 +36,8 @@ public enum FlipResult
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public class EventMatchGameManager
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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public string EventMatchGameDataKey => "EventMatchGameDataKey";
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public int ItemSubType => 3;
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public int ItemType => 6;
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@@ -59,7 +61,7 @@ public class EventMatchGameManager
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{
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var matchGameData = new MatchGameData();
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string data = PlayFabMgr.Instance.GetLocalData(EventMatchGameDataKey);
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string data = saveStore.Read(EventMatchGameDataKey).ValueOrThrow();
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if (!string.IsNullOrEmpty(data))
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{
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try
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@@ -491,7 +493,7 @@ public class EventMatchGameManager
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public void SaveData(MatchGameData matchGameData)
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{
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PlayFabMgr.Instance.UpdateUserDataValue(EventMatchGameDataKey, JsonMapper.ToJson(matchGameData));
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saveStore.Write(EventMatchGameDataKey, JsonMapper.ToJson(matchGameData)).RequireAccepted();
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}
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}
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