feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using cfg;
using game;
using GameCore;
@@ -53,6 +53,8 @@ public interface IMiniBattlePassDataProvider
public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
private Tables _tables;
PlayerItemData _playerItemData;
string newDataKey => "MiniBPKeyNew";
@@ -138,10 +140,11 @@ public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
public MiniBattlePassRecord GetMiniBattlePassRecord(string key)
{
if (!saveStore.IsCurrent) throw new System.InvalidOperationException("Expired battle pass session.");
MiniBattlePassRecord Data;
if (datas == null)
{
string dataStr = PlayFabMgr.Instance.GetLocalData(newDataKey);
string dataStr = saveStore.Read(newDataKey).ValueOrThrow();
//Debug.Log($"GetMiniBattlePassRecord: dataStr = {dataStr}");
if (string.IsNullOrEmpty(dataStr))
{
@@ -168,7 +171,7 @@ public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
public void SetMiniBattlePassRecord(string key, MiniBattlePassRecord record)
{
datas[key] = record;
PlayFabMgr.Instance.UpdateUserDataValue(newDataKey, JsonConvert.SerializeObject(datas));
saveStore.Write(newDataKey, JsonConvert.SerializeObject(datas)).RequireAccepted();
}
}
public class MiniBattlePassProgressInfo