feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using game;
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using GameCore;
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@@ -53,6 +53,8 @@ public interface IMiniBattlePassDataProvider
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public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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private Tables _tables;
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PlayerItemData _playerItemData;
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string newDataKey => "MiniBPKeyNew";
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@@ -138,10 +140,11 @@ public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
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public MiniBattlePassRecord GetMiniBattlePassRecord(string key)
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{
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if (!saveStore.IsCurrent) throw new System.InvalidOperationException("Expired battle pass session.");
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MiniBattlePassRecord Data;
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if (datas == null)
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{
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string dataStr = PlayFabMgr.Instance.GetLocalData(newDataKey);
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string dataStr = saveStore.Read(newDataKey).ValueOrThrow();
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//Debug.Log($"GetMiniBattlePassRecord: dataStr = {dataStr}");
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if (string.IsNullOrEmpty(dataStr))
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{
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@@ -168,7 +171,7 @@ public class MiniBattlePassDataProvider : IMiniBattlePassDataProvider
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public void SetMiniBattlePassRecord(string key, MiniBattlePassRecord record)
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{
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datas[key] = record;
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PlayFabMgr.Instance.UpdateUserDataValue(newDataKey, JsonConvert.SerializeObject(datas));
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saveStore.Write(newDataKey, JsonConvert.SerializeObject(datas)).RequireAccepted();
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}
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}
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public class MiniBattlePassProgressInfo
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