feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using asap.core;
using cfg;
using game;
@@ -20,6 +20,8 @@ public interface IDeferredRewardStashService
public class DeferredRewardStashService : IDeferredRewardStashService
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
private readonly TbItem _itemTable = GContext.container.Resolve<Tables>().TbItem;
private readonly PlayerItemData _playerItemData = GContext.container.Resolve<PlayerItemData>();
private CompositeDisposable _disposables;
@@ -190,13 +192,13 @@ public class DeferredRewardStashService : IDeferredRewardStashService
public void UploadData()
{
var s = Serialize();
PlayFabMgr.Instance.UpdateUserDataValue(Key, s);
saveStore.Write(Key, s).RequireAccepted();
}
public void LoadData()
{
var s = saveStore.Read(Key).ValueOrThrow();
Reset();
var s = PlayFabMgr.Instance.GetLocalData(Key);
if (string.IsNullOrEmpty(s))
return;
_items = Deserialize(s);