feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using asap.core;
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using cfg;
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using game;
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@@ -20,6 +20,8 @@ public interface IDeferredRewardStashService
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public class DeferredRewardStashService : IDeferredRewardStashService
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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private readonly TbItem _itemTable = GContext.container.Resolve<Tables>().TbItem;
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private readonly PlayerItemData _playerItemData = GContext.container.Resolve<PlayerItemData>();
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private CompositeDisposable _disposables;
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@@ -190,13 +192,13 @@ public class DeferredRewardStashService : IDeferredRewardStashService
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public void UploadData()
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{
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var s = Serialize();
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PlayFabMgr.Instance.UpdateUserDataValue(Key, s);
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saveStore.Write(Key, s).RequireAccepted();
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}
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public void LoadData()
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{
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var s = saveStore.Read(Key).ValueOrThrow();
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Reset();
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var s = PlayFabMgr.Instance.GetLocalData(Key);
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if (string.IsNullOrEmpty(s))
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return;
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_items = Deserialize(s);
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