feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
public interface IFootPrintService
{
public EFootPrint FootPrint { get; }
@@ -11,6 +11,8 @@ public interface IFootPrintService
// ReSharper disable once ClassNeverInstantiated.Global
public class FootPrintService : IFootPrintService
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
private EFootPrint _footPrint;
private ulong _kvCompleteFootPrint;
internal ulong CompleteFootPrintForKVValidation => _kvCompleteFootPrint;
@@ -39,13 +41,15 @@ public class FootPrintService : IFootPrintService
public void UploadData()
{
var data = (ulong)_footPrint;
PlayFabMgr.Instance.UpdateUserDataValue("FootPrint", data.ToString());
_kvCompleteFootPrint |= unchecked((uint)(int)_footPrint);
var data = _kvCompleteFootPrint;
SaveStore.Write("FootPrint", data.ToString()).RequireAccepted();
}
public void LoadData(string data)
{
_footPrint = (EFootPrint) ulong.Parse(data);
_kvCompleteFootPrint = ulong.Parse(data);
_footPrint = unchecked((EFootPrint)(int)(uint)_kvCompleteFootPrint);
}
public bool HasFootPrint(EFootPrint state)