feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System;
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using System;
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public interface IFootPrintService
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{
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public EFootPrint FootPrint { get; }
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@@ -11,6 +11,8 @@ public interface IFootPrintService
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// ReSharper disable once ClassNeverInstantiated.Global
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public class FootPrintService : IFootPrintService
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
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private EFootPrint _footPrint;
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private ulong _kvCompleteFootPrint;
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internal ulong CompleteFootPrintForKVValidation => _kvCompleteFootPrint;
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@@ -39,13 +41,15 @@ public class FootPrintService : IFootPrintService
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public void UploadData()
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{
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var data = (ulong)_footPrint;
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PlayFabMgr.Instance.UpdateUserDataValue("FootPrint", data.ToString());
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_kvCompleteFootPrint |= unchecked((uint)(int)_footPrint);
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var data = _kvCompleteFootPrint;
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SaveStore.Write("FootPrint", data.ToString()).RequireAccepted();
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}
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public void LoadData(string data)
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{
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_footPrint = (EFootPrint) ulong.Parse(data);
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_kvCompleteFootPrint = ulong.Parse(data);
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_footPrint = unchecked((EFootPrint)(int)(uint)_kvCompleteFootPrint);
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}
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public bool HasFootPrint(EFootPrint state)
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