feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using asap.playfab.async;
using GameCore;
using PlayFab.ClientModels;
@@ -14,6 +14,7 @@ namespace game
{
public class FriendService
{
[Inject] public PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
[Inject]
public IUserService userService { get; set; }
@@ -45,7 +46,7 @@ namespace game
{
List<cfg.Invite> invites = tables.TbInvite.DataList;
//已经领取奖励的数量
string receiveRewardCountStr = PlayFabMgr.Instance.GetLocalData(InviteLinkRewardCountKey);
string receiveRewardCountStr = SaveStore.Read(InviteLinkRewardCountKey).ValueOrThrow();
int.TryParse(receiveRewardCountStr, out InviteLinkRewardCount);
int canRewardCount = InviteLinkRewardCount;
for (int i = InviteLinkRewardCount; i < invites.Count; i++)
@@ -93,7 +94,7 @@ namespace game
GContext.container.Resolve<PlayerItemData>().AddItemByDropList(DropIDs, null);
GContext.Publish(new ShowData());
InviteLinkRewardCount = canRewardCount;
PlayFabMgr.Instance.UpdateUserDataValue(InviteLinkRewardCountKey, InviteLinkRewardCount.ToString());
SaveStore.Write(InviteLinkRewardCountKey, InviteLinkRewardCount.ToString()).RequireAccepted();
RedPointManager.Instance.SetRedPointState(RedPointName.Home_Invite, false);
#if AGG
using (var e = GEvent.GameEvent("invite_reward"))