feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -88,27 +88,27 @@ namespace game.PlayerDataStorage
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Check(PlayerKVGameLoadGuard.TryEnter(out guard)); guard.Dispose(); guard = null;
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Directory.CreateDirectory(cache); bridge = new PlayerKVGameSessionBridge(KV);
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var a = await Open("101");
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var present = PlayFabMgr.ReadKV(a, "k"); Check(present.Success && present.Found == true && present.Value == "A");
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Check(PlayFabMgr.ReadKV(a, "missing").Found == false);
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Check(PlayFabMgr.ReadKV(a, "empty").Found == true && PlayFabMgr.ReadKV(a, "empty").Value == "");
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Check(PlayFabMgr.ReadKV(a, null).Found == null);
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var edit = PlayFabMgr.WriteKV(a, "k", "remote"); Check(edit.Accepted && edit.Ticket != null && writes == 0);
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var local = PlayFabMgr.WriteKV(a, "k", "local", false); Check(local.Accepted && local.Ticket == null);
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Check(PlayFabMgr.ReadKV(a, "k").Value == "local");
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var flush = await PlayFabMgr.FlushKVAsync(a); Check(flush.Confirmed == 1 && remote["101"]["k"] == "remote");
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Check((await PlayFabMgr.WaitForKVTicketAsync(a, edit.Ticket)).Status == PlayerKVTicketStatus.Confirmed);
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var present = KVMgr.ReadKV(a, "k"); Check(present.Success && present.Found == true && present.Value == "A");
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Check(KVMgr.ReadKV(a, "missing").Found == false);
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Check(KVMgr.ReadKV(a, "empty").Found == true && KVMgr.ReadKV(a, "empty").Value == "");
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Check(KVMgr.ReadKV(a, null).Found == null);
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var edit = KVMgr.WriteKV(a, "k", "remote"); Check(edit.Accepted && edit.Ticket != null && writes == 0);
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var local = KVMgr.WriteKV(a, "k", "local", false); Check(local.Accepted && local.Ticket == null);
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Check(KVMgr.ReadKV(a, "k").Value == "local");
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var flush = await KVMgr.FlushKVAsync(a); Check(flush.Confirmed == 1 && remote["101"]["k"] == "remote");
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Check((await KVMgr.WaitForKVTicketAsync(a, edit.Ticket)).Status == PlayerKVTicketStatus.Confirmed);
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await bridge.CloseAsync(); epoch++;
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var b = await Open("102"); var writesBefore = writes;
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Check(PlayFabMgr.ReadKV(a, "k").Error == PlayerKVKeyReadError.StaleOrClosing);
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Check(!PlayFabMgr.WriteKV(a, "k", "late").Accepted);
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Check((await PlayFabMgr.FlushKVAsync(a)).Blocked == 1);
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Check((await PlayFabMgr.WaitForKVTicketAsync(b, edit.Ticket)).Status == PlayerKVTicketStatus.Blocked);
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Check(PlayFabMgr.ReadKV(b, "k").Value == "B" && writes == writesBefore);
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Check(KVMgr.ReadKV(a, "k").Error == PlayerKVKeyReadError.StaleOrClosing);
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Check(!KVMgr.WriteKV(a, "k", "late").Accepted);
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Check((await KVMgr.FlushKVAsync(a)).Blocked == 1);
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Check((await KVMgr.WaitForKVTicketAsync(b, edit.Ticket)).Status == PlayerKVTicketStatus.Blocked);
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Check(KVMgr.ReadKV(b, "k").Value == "B" && writes == writesBefore);
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Check(PlayerKVGameLoadGuard.TryEnter(out guard));
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Check(PlayFabMgr.ReadKV(null, null).Error == PlayerKVKeyReadError.LoadGuardActive);
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Check(PlayFabMgr.WriteKV(null, null, null).StateResult.Error == PlayerKVChangeError.Blocked);
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Check((await PlayFabMgr.FlushKVAsync(b)).TransportError == PlayerKVError.Cancelled);
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Check((await PlayFabMgr.WaitForKVTicketAsync(b, null)).TransportError == PlayerKVError.Cancelled);
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Check(KVMgr.ReadKV(null, null).Error == PlayerKVKeyReadError.LoadGuardActive);
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Check(KVMgr.WriteKV(null, null, null).StateResult.Error == PlayerKVChangeError.Blocked);
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Check((await KVMgr.FlushKVAsync(b)).TransportError == PlayerKVError.Cancelled);
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Check((await KVMgr.WaitForKVTicketAsync(b, null)).TransportError == PlayerKVError.Cancelled);
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Check(guard.Violations == 4 && guard.Count(PlayerKVGuardPoint.ReadLocal) == 1 && guard.Count(PlayerKVGuardPoint.Update) == 1 && guard.Count(PlayerKVGuardPoint.Sync) == 2);
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Check(auth == 2 && gets == 2 && writes == 1);
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await Close();
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