feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,8 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Threading;
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using System.Threading.Tasks;
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using asap.core;
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using game.PlayerDataStorage;
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using UnityEngine;
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namespace game
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{
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@@ -105,6 +110,14 @@ namespace game
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EAccoutUrl=state.AccountUrls.ToDictionary(p=>p.Key,p=>p.Value,StringComparer.Ordinal);
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ReplaceKVLinked(state);
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}
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void IKVUserLoadReceiver.ResetForKVLoad() => ResetForKVLoad();
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void IKVUserLoadReceiver.ReplaceFromKVDecoded(PlayerKVLoginState state,long epoch,IReadOnlyDictionary<string,string> raw)
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=> ReplaceFromKVDecoded(state,epoch,raw);
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void IKVUserLoadReceiver.DiscardKVIntents() => KVIntents?.Discard();
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bool IKVUserLifecycle.KVHandoffReady => false;
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PlayerKVGameLoadError IKVUserLifecycle.KVLastError => KVLastError;
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Task IKVUserLifecycle.CloseKVForValidationAsync() => CloseKVForValidationAsync();
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Task<PlayerKVShutdownStatus> IKVUserLifecycle.ObserveKVQuitAsync() => ObserveKVQuitAsync();
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internal virtual void ReplaceKVLinked(PlayerKVLoginState state) { }
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}
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}
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