feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,8 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using asap.core;
using game.PlayerDataStorage;
using UnityEngine;
namespace game
{
@@ -105,6 +110,14 @@ namespace game
EAccoutUrl=state.AccountUrls.ToDictionary(p=>p.Key,p=>p.Value,StringComparer.Ordinal);
ReplaceKVLinked(state);
}
void IKVUserLoadReceiver.ResetForKVLoad() => ResetForKVLoad();
void IKVUserLoadReceiver.ReplaceFromKVDecoded(PlayerKVLoginState state,long epoch,IReadOnlyDictionary<string,string> raw)
=> ReplaceFromKVDecoded(state,epoch,raw);
void IKVUserLoadReceiver.DiscardKVIntents() => KVIntents?.Discard();
bool IKVUserLifecycle.KVHandoffReady => false;
PlayerKVGameLoadError IKVUserLifecycle.KVLastError => KVLastError;
Task IKVUserLifecycle.CloseKVForValidationAsync() => CloseKVForValidationAsync();
Task<PlayerKVShutdownStatus> IKVUserLifecycle.ObserveKVQuitAsync() => ObserveKVQuitAsync();
internal virtual void ReplaceKVLinked(PlayerKVLoginState state) { }
}
}