feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using AppsFlyerSDK;
using asap.core;
using asap.core.common;
@@ -24,10 +24,22 @@ using UnityEngine.Rendering.Universal;
public class SubBoostrap
{
internal static game.PlayerDataStorage.PlayerKVRuntimeSelection RuntimeSelection { get; private set; }
public static async System.Threading.Tasks.Task RegisterServices(GameObject rootCtxGo)
public static async System.Threading.Tasks.Task RegisterServices(GameObject rootCtxGo, IConfig config)
{
if(config==null) throw new ArgumentNullException(nameof(config));
#if AGG
const bool aggBuild=true;
#else
const bool aggBuild=false;
#endif
var selection=game.PlayerDataStorage.PlayerKVRuntimeSelection.Capture(
config.Get<string>("SaveBackend","playfab"),
config.Get<string>(GConstant.K_Event_API_URL,game.Account.S101AccountSession.DefaultApiUrl),aggBuild);
RuntimeSelection=selection;
var container = GContext.container;
container.RegisterInstance(selection);
VibrationController vibrationController = new VibrationController();
vibrationController.Init();
container.RegisterInstance(vibrationController);
@@ -88,7 +100,7 @@ public class SubBoostrap
#if UNITY_EDITOR && !SERVICE_HOST
game.PlayerDataStorage.PlayerKVGameplayLoop.BeforeBootstrap();
#endif
rootCtxGo.AddComponent<PlayFabMgr>();
if(!selection.IsKV) rootCtxGo.AddComponent<PlayFabMgr>();
// TODO Replace DataCenter with seprated data class
// Create();
// -----------------------------------------
@@ -118,7 +130,7 @@ public class SubBoostrap
GContext.container.Register<IRTService, SignalRService>().AsSingleton();
GContext.container.RegisterInstance(new AvatarService());
var settings = new DefaultSettingService();
var settings = new DefaultSettingService(RuntimeSelection?.IsKV == true);
settings.Init(tables);
GContext.container.RegisterInstance<ISettingService>(settings);
GameCore.LocalizationMgr.Init();
@@ -363,6 +375,21 @@ public class InternalEditorBoost
}
private async Task Init()
{
var selection = GContext.container.Resolve<game.PlayerDataStorage.PlayerKVRuntimeSelection>();
if (selection == null)
{
var startupConfig = GContext.container.Resolve<IConfig>();
var backend = startupConfig?.Get<string>("SaveBackend", "playfab");
if (!string.Equals(backend, "playfab", StringComparison.Ordinal))
throw new InvalidOperationException("Editor direct scene boot only supports playfab; KV requires RegisterServices.");
// Editor direct scene boot is PF-only; KV and kv-loop must use RegisterServices.
selection = game.PlayerDataStorage.PlayerKVRuntimeSelection.Capture("playfab", null, false);
GContext.container.RegisterInstance(selection);
if (!ReferenceEquals(GContext.container.Resolve<game.PlayerDataStorage.PlayerKVRuntimeSelection>(), selection))
throw new InvalidOperationException("Editor backend selection registration failed.");
}
if (selection.IsKV)
throw new InvalidOperationException("Editor direct scene boot cannot reuse a KV selection.");
var tables = await cfg.Tables.Init(x => { Debug.Log(x); });
GContext.container.RegisterInstance(tables);
GContext.container.Register<IFaceUIService, FaceUIService>().AsSingleton();
@@ -376,6 +403,7 @@ public class InternalEditorBoost
using (var scope = GContext.container.InjectionScope())
{
GContext.container.Register<game.PlayerDataStorage.IPlayerSaveStore, game.PlayerDataStorage.PlayFabPlayerSaveStore>().AsSingleton();
// IAdsService 在 AfterAssetUpdate 中手动注册并调用 Init(),此处不再重复注册
GContext.container.Register<PlayerFishData>().AsSingleton();
GContext.container.Register<PlayerItemData>().AsSingleton();
@@ -421,7 +449,7 @@ public class InternalEditorBoost
GContext.container.Register<Activity.ActivityScopeManager>().AsSingleton();
GContext.container.Register<TimeRefreshManager>().AsSingleton();
}
var settings = new DefaultSettingService();
var settings = new DefaultSettingService(selection.IsKV);
settings.Init(tables);
GContext.container.RegisterInstance<ISettingService>(settings);
GameCore.LocalizationMgr.Init();