feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using cfg;
using GameCore;
using Newtonsoft.Json;
@@ -14,6 +14,8 @@ namespace Assets.Scripts.UI.AdWheel
{
public class AdWheelManager:IDisposable
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
public AdWheelManager()
{
@@ -97,7 +99,7 @@ namespace Assets.Scripts.UI.AdWheel
private AdWheelData GetCachedData()
{
var dataStr = PlayFabMgr.Instance.GetLocalData(nameof(AdWheelData));
var dataStr = saveStore.Read(nameof(AdWheelData)).ValueOrThrow();
#if UNITY_EDITOR
Debug.Log($"jsd AdWheelData LoadData sData {dataStr}");
#endif
@@ -117,7 +119,7 @@ namespace Assets.Scripts.UI.AdWheel
#if UNITY_EDITOR
Debug.Log($"jsd AdWheelData SaveData {JsonConvert.SerializeObject(Data)}");
#endif
PlayFabMgr.Instance.UpdateUserDataValue(nameof(AdWheelData), JsonConvert.SerializeObject(Data));
saveStore.Write(nameof(AdWheelData), JsonConvert.SerializeObject(Data)).RequireAccepted();
}
private List<IWheelReward> _rewards = new List<IWheelReward>();