feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using asap.core;
|
||||
using asap.core;
|
||||
using cfg;
|
||||
using GameCore;
|
||||
using Newtonsoft.Json;
|
||||
@@ -14,6 +14,8 @@ namespace Assets.Scripts.UI.AdWheel
|
||||
{
|
||||
public class AdWheelManager:IDisposable
|
||||
{
|
||||
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
|
||||
|
||||
|
||||
public AdWheelManager()
|
||||
{
|
||||
@@ -97,7 +99,7 @@ namespace Assets.Scripts.UI.AdWheel
|
||||
|
||||
private AdWheelData GetCachedData()
|
||||
{
|
||||
var dataStr = PlayFabMgr.Instance.GetLocalData(nameof(AdWheelData));
|
||||
var dataStr = saveStore.Read(nameof(AdWheelData)).ValueOrThrow();
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($"jsd AdWheelData LoadData sData {dataStr}");
|
||||
#endif
|
||||
@@ -117,7 +119,7 @@ namespace Assets.Scripts.UI.AdWheel
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($"jsd AdWheelData SaveData {JsonConvert.SerializeObject(Data)}");
|
||||
#endif
|
||||
PlayFabMgr.Instance.UpdateUserDataValue(nameof(AdWheelData), JsonConvert.SerializeObject(Data));
|
||||
saveStore.Write(nameof(AdWheelData), JsonConvert.SerializeObject(Data)).RequireAccepted();
|
||||
}
|
||||
|
||||
private List<IWheelReward> _rewards = new List<IWheelReward>();
|
||||
|
||||
Reference in New Issue
Block a user