feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using GameCore;
using asap.core;
@@ -14,6 +14,8 @@ using Activity.Event;
public class DeBugPanel : MonoBehaviour
{
game.PlayerDataStorage.IPlayerSaveStore saveStore;
static public bool isShow = true;
private CanvasGroup _canvasGroup;
private Button btn_close;
@@ -111,6 +113,7 @@ public class DeBugPanel : MonoBehaviour
// Start is called before the first frame update
void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
inputField_itemId = transform.Find("root/InputField_icon").GetComponent<TMP_InputField>();
inputField_itemCount = transform.Find("root/InputField_icon_num").GetComponent<TMP_InputField>();
btn_addItem = transform.Find("root/btn_sure2/btn_green").GetComponent<Button>();
@@ -572,7 +575,7 @@ public class DeBugPanel : MonoBehaviour
data.refreshCount = 0;
data.adCount = 0;
data.refreshDay = ZZTimeHelper.UtcNow().UtcNowOffset().Date.DayOfYear;
PlayFabMgr.Instance.UpdateUserDataValue(AquariumManager.AquariumEventDataNewKey, data.Serialize());
saveStore.Write(AquariumManager.AquariumEventDataNewKey, data.Serialize()).RequireAccepted();
}
}