feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System.Text;
using System.Text;
using GameCore;
using cfg;
using asap.core;
@@ -10,6 +10,8 @@ namespace OfferStoryChain
{
public class Manager
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
#region RedPoint
public bool DoNeedRedPoint
{
@@ -86,7 +88,7 @@ namespace OfferStoryChain
public bool Load()
{
var s = PlayFabMgr.Instance.GetLocalData(PlayFabKey);
var s = saveStore.Read(PlayFabKey).ValueOrThrow();
if (string.IsNullOrEmpty(s))
{
Debug.LogWarning("[OfferStoryChain] No pf data found.");
@@ -121,7 +123,7 @@ namespace OfferStoryChain
{
var sb = new StringBuilder();
sb.AppendFormat("{0},{1},{2},{3}", _eventId, _progress, _vipOnTrigger, _roundCount);
PlayFabMgr.Instance.UpdateUserDataValue(PlayFabKey, sb.ToString());
saveStore.Write(PlayFabKey, sb.ToString()).RequireAccepted();
}
public void Reset()