feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GameCore;
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using System.Linq;
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using asap.core;
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@@ -11,6 +11,8 @@ namespace OfferTreasureAscent
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{
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public class Manager
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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private int _status = 0, _eventId, _redirectId;
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private List<int> _failedPurchaseRewardIndices;
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private PlayerItemData _playerItemData => GContext.container.Resolve<PlayerItemData>();
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@@ -78,14 +80,14 @@ namespace OfferTreasureAscent
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if (_failedPurchaseRewardIndices != null && _failedPurchaseRewardIndices.Count > 0)
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foreach (var i in _failedPurchaseRewardIndices)
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sb.AppendFormat("{0},", i);
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PlayFabMgr.Instance.UpdateUserDataValue(PfKey, sb.ToString());
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saveStore.Write(PfKey, sb.ToString()).RequireAccepted();
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}
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public bool Load()
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{
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try
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{
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var s = PlayFabMgr.Instance.GetLocalData(PfKey);
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var s = saveStore.Read(PfKey).ValueOrThrow();
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if (s == null || s == "")
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return false;
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var tokens = s.Trim(',').Split(',');
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