feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using asap.core;
using cfg;
using GameCore;
@@ -10,6 +10,8 @@ namespace game
{
public class EventPinataPackDataManager:IOrderReplenishment,IOrderSuccess
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
private readonly EventPinataPackData _kvTarget;
private EventPinataPackDataManager(EventPinataPackData target) { _kvTarget=target; }
internal static EventPinataPackDataManager CreateForKVLoad()
@@ -107,7 +109,7 @@ namespace game
#if UNITY_EDITOR
Debug.Log($"jsd SaveData {JsonConvert.SerializeObject(pinataPackData)}");
#endif
PlayFabMgr.Instance.UpdateUserDataValue(nameof(EventPinataPackData), JsonConvert.SerializeObject(pinataPackData));
SaveStore.Write(nameof(EventPinataPackData), JsonConvert.SerializeObject(pinataPackData)).RequireAccepted();
}
/// <summary>
///