feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using asap.core;
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using cfg;
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using GameCore;
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@@ -10,6 +10,8 @@ namespace game
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{
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public class EventPinataPackDataManager:IOrderReplenishment,IOrderSuccess
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
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private readonly EventPinataPackData _kvTarget;
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private EventPinataPackDataManager(EventPinataPackData target) { _kvTarget=target; }
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internal static EventPinataPackDataManager CreateForKVLoad()
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@@ -107,7 +109,7 @@ namespace game
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#if UNITY_EDITOR
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Debug.Log($"jsd SaveData {JsonConvert.SerializeObject(pinataPackData)}");
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#endif
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PlayFabMgr.Instance.UpdateUserDataValue(nameof(EventPinataPackData), JsonConvert.SerializeObject(pinataPackData));
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SaveStore.Write(nameof(EventPinataPackData), JsonConvert.SerializeObject(pinataPackData)).RequireAccepted();
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}
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/// <summary>
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///
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