feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using asap.core;
using asap.core;
using game;
using GameCore;
using System.Text;
@@ -7,6 +7,8 @@ namespace PinballUncountable
{
public class Manager : IHasMultiplier
{
readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
private int _score, _ticketCount, _hitCountLeft, _hitCountRight;
private float _inflationRate = 0f;
private IEventAggregator _eventAggregator = new EventAggregator();
@@ -52,7 +54,7 @@ namespace PinballUncountable
public bool Load()
{
return Deserialize(PlayFabMgr.Instance.GetLocalData(_playfabKey));
return Deserialize(saveStore.Read(_playfabKey).ValueOrThrow());
}
public void InitTest()
@@ -258,7 +260,7 @@ namespace PinballUncountable
public void SavePlayfab()
{
// UnityEngine.Debug.Log("[PinballUncountable]Save Data.");
PlayFabMgr.Instance.UpdateUserDataValue(_playfabKey, Serialize());
saveStore.Write(_playfabKey, Serialize()).RequireAccepted();
}
public void SavePlayerPreferences(int multiplier)