feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -12,6 +12,7 @@ using UnityEngine.UI;
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public class SettingPopupPanel : MonoBehaviour
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{
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ISettingService settingService;
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ILocalNotificationService notificationService;
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public Button btn_close;
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public Button btn_mask;
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public BtnSwitch music;
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@@ -55,6 +56,7 @@ public class SettingPopupPanel : MonoBehaviour
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private void Awake()
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{
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settingService = GContext.container.Resolve<ISettingService>();
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notificationService = GContext.container.Resolve<ILocalNotificationService>();
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config = GContext.container.Resolve<IConfig>();
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}
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@@ -214,15 +216,15 @@ public class SettingPopupPanel : MonoBehaviour
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}
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private void OnToggleNotification(bool isOn)
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{
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if (isOn)
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try
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{
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GContext.container.Resolve<ILocalNotificationService>().OpenSettings();
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// NotificationCenter.OpenNotificationSettings();
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}
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else
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{
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UIManager.Instance.ShowUI(new UIType("SettingNotificationsPopupPanel"));
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if (this == null) return;
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(settingService as DefaultSettingService)?.RequirePromptOwner();
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(notificationService as LocalNotificationService)?.RequirePromptOwner(settingService);
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if (isOn) notificationService.OpenSettings();
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else UIManager.Instance.ShowUI(new UIType("SettingNotificationsPopupPanel"));
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}
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catch (System.Exception ex) { game.DefaultSettingService.LogPromptFailure(ex); }
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}
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private void OnChangeLanguage(ChangeLanguageEvent changeLanguageEvent = null)
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