feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -16,10 +16,13 @@ public class GiftNoticePanel : MonoBehaviour
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Button btn_watch2;
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public RewardItemNew[] rewardItemNews;
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private Tables _tables;
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ILocalNotificationService notificationService;
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bool handlingNotification;
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private void Awake()
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{
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_tables = GContext.container.Resolve<Tables>();
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notificationService = GContext.container.Resolve<ILocalNotificationService>();
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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btn_mask = transform.Find("mask").GetComponent<Button>();
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btn_watch1 = transform.Find("root/btn_watch1/btn_green").GetComponent<Button>();
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@@ -58,12 +61,29 @@ public class GiftNoticePanel : MonoBehaviour
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PlayerPrefs.SetInt("GiftNoticePanel", 1);
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OnClose();
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}
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void OnClickYES()
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async void OnClickYES()
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{
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//开启通知
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OnClose();
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GContext.container.Resolve<ILocalNotificationService>().OpenSettings();
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// NotificationCenter.OpenNotificationSettings();
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if (this == null || handlingNotification) return;
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handlingNotification = true;
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try
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{
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if (notificationService is LocalNotificationService local && local.HasKVPromptOwner)
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{
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local.RequirePromptOwner();
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await local.OpenSettingsAsync();
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if (this == null) return;
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local.RequirePromptOwner();
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}
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else
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{
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OnClose();
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notificationService.OpenSettings();
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return;
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}
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OnClose();
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}
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catch (System.Exception ex) { game.DefaultSettingService.LogPromptFailure(ex); }
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finally { handlingNotification = false; }
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}
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void OnClose()
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{
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