feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -18,6 +18,13 @@ namespace GameCore
}
public class ThanksGivingPackData : IProgressChainPackData
{
protected game.PlayerDataStorage.IPlayerSaveStore saveStore;
internal void BindSaveStore(game.PlayerDataStorage.IPlayerSaveStore store)
{
if (saveStore != null && !ReferenceEquals(saveStore, store)) throw new System.InvalidOperationException("Archive store cannot change login.");
saveStore = store;
}
protected Data _data = new Data(0, 0, 0, 0);
internal static game.PlayerDataStorage.PlayerKVProgressPackState DecodeForKVLoad(IReadOnlyDictionary<string,string> raw,
@@ -149,7 +156,7 @@ public class ThanksGivingPackData : IProgressChainPackData
public void UploadData()
{
PlayFabMgr.Instance.UpdateUserDataValue(key, _data.Serialize());
saveStore.Write(key, _data.Serialize()).RequireAccepted();
}
public void LoadData(string s)
{