feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -18,6 +18,13 @@ namespace GameCore
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}
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public class ThanksGivingPackData : IProgressChainPackData
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{
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protected game.PlayerDataStorage.IPlayerSaveStore saveStore;
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internal void BindSaveStore(game.PlayerDataStorage.IPlayerSaveStore store)
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{
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if (saveStore != null && !ReferenceEquals(saveStore, store)) throw new System.InvalidOperationException("Archive store cannot change login.");
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saveStore = store;
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}
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protected Data _data = new Data(0, 0, 0, 0);
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internal static game.PlayerDataStorage.PlayerKVProgressPackState DecodeForKVLoad(IReadOnlyDictionary<string,string> raw,
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@@ -149,7 +156,7 @@ public class ThanksGivingPackData : IProgressChainPackData
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public void UploadData()
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{
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PlayFabMgr.Instance.UpdateUserDataValue(key, _data.Serialize());
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saveStore.Write(key, _data.Serialize()).RequireAccepted();
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}
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public void LoadData(string s)
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{
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