feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using asap.core;
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using asap.core;
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using cfg;
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using EnhancedUI.EnhancedScroller;
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using GameCore;
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@@ -14,6 +14,8 @@ namespace game
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{
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public class FishingFriendAddPanel : MonoBehaviour, IEnhancedScrollerDelegate
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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#region 分享
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Button btn_invite;
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@@ -630,6 +632,7 @@ namespace game
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#region 生命周期
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void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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loading = transform.Find("loading").gameObject;
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empty = transform.Find("add").gameObject;
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empty.SetActive(false);
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@@ -657,7 +660,7 @@ namespace game
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{
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List<cfg.Invite> invites = GContext.container.Resolve<Tables>().TbInvite.DataList;
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//已经领取奖励的数量
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string receiveRewardCountStr = PlayFabMgr.Instance.GetLocalData(FriendService.InviteLinkRewardCountKey);
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string receiveRewardCountStr = saveStore.Read(FriendService.InviteLinkRewardCountKey).ValueOrThrow();
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if (receiveRewardCountStr != null)
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{
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int.TryParse(receiveRewardCountStr, out int InviteLinkRewardCount);
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