feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -17,6 +17,7 @@ using System.Threading.Tasks;
public class FishingTurntablePanel : BasePanel
{
game.PlayerDataStorage.IPlayerSaveStore saveStore;
Tables _tables;
FishingEventData _fishingEventData;
CanvasGroup canvasGroup;
@@ -89,6 +90,7 @@ public class FishingTurntablePanel : BasePanel
void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
_tables = GContext.container.Resolve<Tables>();
_fishingEventData = GContext.container.Resolve<FishingEventData>();
canvasGroup = GetComponent<CanvasGroup>();
@@ -579,8 +581,8 @@ public class FishingTurntablePanel : BasePanel
}
private async void ConsumeOnPlayfab()
{
var success = await PlayFabMgr.Instance.SyncDataImmidiate("TurntableRoll",
(_fishingEventData.TurntableCoupon - wheelLevel.CostNumber).ToString());
var success = (await saveStore.WriteAndConfirmAsync("TurntableRoll",
(_fishingEventData.TurntableCoupon - wheelLevel.CostNumber).ToString())).Confirmed;
Debug.Log($"[FishingTurntablePanel::ConsumeOnPlayfab] {success}");
isDataSynced = true;
}