feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -17,6 +17,7 @@ using System.Threading.Tasks;
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public class FishingTurntablePanel : BasePanel
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Tables _tables;
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FishingEventData _fishingEventData;
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CanvasGroup canvasGroup;
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@@ -89,6 +90,7 @@ public class FishingTurntablePanel : BasePanel
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void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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_tables = GContext.container.Resolve<Tables>();
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_fishingEventData = GContext.container.Resolve<FishingEventData>();
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canvasGroup = GetComponent<CanvasGroup>();
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@@ -579,8 +581,8 @@ public class FishingTurntablePanel : BasePanel
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}
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private async void ConsumeOnPlayfab()
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{
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var success = await PlayFabMgr.Instance.SyncDataImmidiate("TurntableRoll",
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(_fishingEventData.TurntableCoupon - wheelLevel.CostNumber).ToString());
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var success = (await saveStore.WriteAndConfirmAsync("TurntableRoll",
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(_fishingEventData.TurntableCoupon - wheelLevel.CostNumber).ToString())).Confirmed;
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Debug.Log($"[FishingTurntablePanel::ConsumeOnPlayfab] {success}");
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isDataSynced = true;
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}
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