feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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using System;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace Activity.Data
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{
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/// <summary>
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/// 使用本次登录绑定的存档提供方,保留活动类型名作为存档键。
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/// </summary>
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public class EventDataRepository : IEventDataRepository
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore store;
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public EventDataRepository(game.PlayerDataStorage.IPlayerSaveStore store)
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{ this.store = store ?? throw new ArgumentNullException(nameof(store)); }
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public void Save<T>(T data) where T : IEventData
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{
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if (data == null)
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{
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Debug.LogWarning($"[EventDataRepository] Cannot save null data for {typeof(T).Name}");
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return;
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}
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try
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{
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var json = JsonConvert.SerializeObject(data);
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#if UNITY_EDITOR
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Debug.Log($"[EventDataRepository] Saving {typeof(T).Name}: {json}");
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#endif
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store.Write(typeof(T).Name, json).RequireAccepted();
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}
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catch (Exception e)
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{
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Debug.LogError($"[EventDataRepository] Failed to save {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
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throw;
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}
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}
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public T Load<T>() where T : IEventData, new()
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{
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try
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{
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var read = store.Read(typeof(T).Name);
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var dataStr = read.ValueOrThrow();
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if (read.Found == false) return new T();
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if (string.IsNullOrWhiteSpace(dataStr) || dataStr.Trim() == "null")
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throw new JsonSerializationException("Stored activity data cannot be empty or null.");
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// #if UNITY_EDITOR
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// Debug.Log($"[EventDataRepository] Load {typeof(T).Name}: {dataStr}");
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// #endif
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var data = JsonConvert.DeserializeObject<T>(dataStr);
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if (data == null) throw new JsonSerializationException("Stored activity data cannot be null.");
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return data;
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}
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catch (Exception e)
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{
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Debug.LogError($"[EventDataRepository] Failed to load {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
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throw;
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}
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}
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public bool Exists<T>() where T : IEventData
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{
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var read = store.Read(typeof(T).Name);
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read.ValueOrThrow();
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return read.Found.Value;
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}
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}
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}
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