feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

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using asap.core;
using cfg;
using GameCore;
using UnityEngine;
using System;
using game;
using System.Collections.Generic;
public class BargainPackData
{
[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
private readonly Tables _tables = GContext.container.Resolve<Tables>();
private readonly TbEventPackManager _epm = GContext.container.Resolve<Tables>().TbEventPackManager;
private readonly TbSpecialPack _spp = GContext.container.Resolve<Tables>().TbSpecialPack;
private GeneralEventPackData _data;
private bool _kvLoadPresent;
#if UNITY_EDITOR
internal bool SelectionsAreIndependentForKVValidation()
{
var source = new List<int> { 7, 9 };
var state = new game.PlayerDataStorage.PlayerKVBargainState(true,0,_data.redirectID,0,0,0,0,0,0,0,0,0,false,false,0,source);
ReplaceFromKVDecoded(state);
source.Clear();
if (_data.selections.Count != 2 || ReferenceEquals(_data.selections, source) || ReferenceEquals(_data.selections, state.selections)) return false;
var previous = _data.selections;
_data.selections[0] = 10;
if (state.selections[0] != 7) return false;
ResetForKVLoad();
return _data.selections.Count == 0 && !ReferenceEquals(previous, _data.selections) && !_kvLoadPresent;
}
#endif
internal bool KVLoadPresent => _kvLoadPresent;
internal static game.PlayerDataStorage.PlayerKVBargainState DecodeForKVLoad(
IReadOnlyDictionary<string, string> raw, game.PlayerDataStorage.PlayerKVSchemaSnapshot snapshot,
game.PlayerDataStorage.PlayerKVSchemaDiagnostics errors) =>
game.PlayerDataStorage.PlayerKVSaveSchema.DecodeBargain(raw, snapshot, errors);
internal void ResetForKVLoad()
{
_kvLoadPresent = false;
_data = default(GeneralEventPackData);
_data.selections = new List<int>();
}
internal void ReplaceFromKVDecoded(game.PlayerDataStorage.PlayerKVBargainState state)
{
if (state == null) throw new ArgumentNullException(nameof(state));
if (!state.IsPresent) { ResetForKVLoad(); return; }
var replacement = new GeneralEventPackData
{
currentEventID = state.currentEventID,
redirectID = state.redirectID,
VIPLvlWhenEventActivate = state.VIPLvlWhenEventActivate,
purchaseCount = state.purchaseCount,
savingProgress = state.savingProgress,
discountLvl = state.discountLvl,
visualProgress = state.visualProgress,
visualDiscountLvl = state.visualDiscountLvl,
rodID = state.rodID,
lastPackIDBought = state.lastPackIDBought,
packID = state.packID,
doNeedTrigger = state.doNeedTrigger,
isTriggered = state.isTriggered,
inflation = state.inflation,
selections = state.selections == null ? null : new List<int>(state.selections),
};
_data = replacement;
_kvLoadPresent = true;
}
internal game.PlayerDataStorage.PlayerKVBargainState SnapshotForKVValidation() =>
new game.PlayerDataStorage.PlayerKVBargainState(_kvLoadPresent, _data.currentEventID, _data.redirectID, _data.VIPLvlWhenEventActivate, _data.purchaseCount, _data.savingProgress, _data.discountLvl, _data.visualProgress, _data.visualDiscountLvl, _data.rodID, _data.lastPackIDBought, _data.packID, _data.doNeedTrigger, _data.isTriggered, _data.inflation, _data.selections);
public int CurrentEventID => _data.currentEventID;
public FishingEvent CurrentEvent => _tables.TbFishingEvent[_data.currentEventID];
public TimeSpan RemainingTime =>
DateTime.Parse((_tables.TbFishingEvent[_data.currentEventID].TimeDefinition as LimitedTime).EndTime) -
ZZTimeHelper.UtcNow();
public bool IsWithinEventTime
{
get
{
var fishingEvent = _tables.TbFishingEvent.GetOrDefault(CurrentEventID);
if (!(fishingEvent?.TimeDefinition is LimitedTime time)) return false;
var et = DateTime.Parse(time.EndTime);
var st = DateTime.Parse(time.StartTime);
return ZZTimeHelper.UtcNow() >= st && ZZTimeHelper.UtcNow() < et;
}
}
public bool IsPackActivated
{
get
{
bool res = _tables.TbFishingEvent.DataMap.ContainsKey(_data.currentEventID)
&& _epm.DataMap.ContainsKey(_data.redirectID)
&& _epm[_data.redirectID].PackType == 3
&& IsWithinEventTime
&& _data.isTriggered
&& _data.purchaseCount < _epm[_data.redirectID].MaxCount;
//Debug.Log(_tables.TbFishingEvent.DataMap.ContainsKey(_data.currentEventID));
//Debug.Log(_epm.DataMap.ContainsKey(_data.redirectID));
//Debug.Log(_epm[_data.redirectID].PackType == 3);
//Debug.Log(IsWithinEventTime);
//Debug.Log(_data.isTriggered);
//Debug.Log(_data.purchaseCount < _epm[_data.redirectID].MaxCount);
return res;
}
}
public int RedirectID => _data.redirectID;
public bool DoNeedTrigger => _data.doNeedTrigger;
public int PackID => _epm[_data.redirectID].VIPPackList[_data.VIPLvlWhenEventActivate][0];
public int DiscountLvlCount => _spp[PackID].IAPID.Count;
public int DiscountLvl => _data.discountLvl;
public int PurchaseCount => _data.purchaseCount;
public int Progress => _data.savingProgress;
public int VIPLvlWhenEventActivated => _data.VIPLvlWhenEventActivate;
public int ActivateItemId => _spp[PackID].ActivateItemId;
public string ActiveItemImg => _spp[PackID].ActiveItemImg;
public int EventItemId => IsPackActivated ? _spp[PackID].EventItemId : 0;
public int RewardDropID => _spp[PackID].DropID[0];
public int MaxCount => _epm[_data.redirectID].MaxCount;
public float Inflation => _data.inflation;
public int NextTarget
{
get
{
int lvl = _data.discountLvl >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : _data.discountLvl + 1;
int count = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
count = playerItemData.IntInflation(count, _data.inflation);
return count;
}
}
public bool IsFull => _data.discountLvl >= DiscountLvlCount - 1 && _data.savingProgress >= NextTarget;
public int IAPID => _spp[PackID].IAPID[DiscountLvl];
public List<int> FishingScoreList => _spp[PackID].EventItemGet;
public int NextDiscount
{
get
{
int lvl = _data.discountLvl >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : _data.discountLvl + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public int VisualProgress => _data.visualProgress;
public int VisualDiscountLvl => _data.visualDiscountLvl;
public int NextVisualTarget
{
get
{
int lvl = _data.visualDiscountLvl >= DiscountLvlCount - 1
? DiscountLvlCount - 1
: _data.visualDiscountLvl + 1;
int EventItemRequire = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
EventItemRequire = playerItemData.IntInflation(EventItemRequire, _data.inflation);
return EventItemRequire;
}
}
public int NextVisualDiscount
{
get
{
int lvl = _data.visualDiscountLvl >= DiscountLvlCount - 1
? DiscountLvlCount - 1
: _data.visualDiscountLvl + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public void SaveData()
{
//Debug.LogError("Testing, data not saved for debug purpose.");
SaveStore.Write("GeneralEventPackData",
Newtonsoft.Json.JsonConvert.SerializeObject(_data)).RequireAccepted();
}
public void LoadData(GeneralEventPackData data)
{
_data = data;
if (IsPackActivated && IsFull)
{
GContext.container.Resolve<IFaceUIService>().AddGiftFaceUIForce(_data.currentEventID, UITypes.GiftBargainPopupPanel);
}
}
public void UpdateData(FishingEvent e)
{
if (_epm[_tables.TbFishingEvent[e.ID].RedirectID].PackType != 3)
{
Debug.LogError($"Fishing event ID {e.ID} is not a Bargain back event");
return;
}
if (_data.currentEventID != e.ID)
{
_data = new GeneralEventPackData(
eventID: e.ID,
vip: GContext.container.Resolve<PlayerData>().PriceLv,
redirectID: e.RedirectID,
savingProgress: 0,
discountLvl: 0,
isTriggered: false,
doNeedTrigger: true,
visualProgress: 0,
visualDiscountLvl: 0,
purchaseCount: 0,
inflation: GContext.container.Resolve<PlayerData>().InflationRate);
}
SaveData();
}
public void TriggerPack()
{
_data.doNeedTrigger = false;
_data.isTriggered = true;
int EventItemCountFirst = _spp[PackID].EventItemCountFirst;
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
EventItemCountFirst = playerItemData.IntInflation(EventItemCountFirst, _data.inflation);
AddProgress(EventItemCountFirst);
SaveData();
}
public void AddProgress(int progress)
{
if (progress <= 0 || IsFull)
return;
_data.savingProgress += progress;
while (_data.savingProgress >= NextTarget)
{
//DoUICut = true;
_data.savingProgress -= NextTarget;
_data.discountLvl++;
if (_data.discountLvl >= DiscountLvlCount - 1)
{
_data.savingProgress = NextTarget;
break;
}
}
SaveData();
return;
}
public void AddProgress(int fishTier, int magnification)
{
if (!IsPackActivated || fishTier < 1 || fishTier > 5)
{
//Debug.LogError($"Fish Tier {fishTier} not defined in TbSpedialPack");
return;
}
int progress = _spp[PackID].EventItemGet[fishTier - 1] * magnification;
if (progress <= 0 || IsFull)
return;
int curProgress = _data.savingProgress;
_data.savingProgress += progress;
GContext.Publish(new TargetAddData(EventItemId, curProgress, progress));
while (_data.savingProgress >= NextTarget)
{
//DoUICut = true;
_data.savingProgress -= NextTarget;
_data.discountLvl++;
if (_data.discountLvl >= DiscountLvlCount - 1)
{
GContext.container.Resolve<IFaceUIService>()
.AddGiftFaceUIForce(CurrentEventID, UITypes.GiftBargainPopupPanel);
_data.savingProgress = NextTarget;
break;
}
}
SaveData();
return;
}
public void AddPurchase()
{
_data.purchaseCount++;
SaveData();
}
public void RefreshVisualData()
{
_data.visualDiscountLvl = _data.discountLvl;
_data.visualProgress = _data.savingProgress;
SaveData();
}
public int GetNextDiscountTarget(int l)
{
int lvl = l >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : l + 1;
int count = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
count = playerItemData.IntInflation(count, _data.inflation);
return count;
}
public int GetNextDiscount(int l)
{
int lvl = l >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : l + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public class BargainPackProgressEvent
{
public int type; //0: 初始化 1:增加动画
public int addProgress;
}