feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace game.PlayerDataStorage
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{
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// Collection is limited to a synchronous gameplay fragment. It never flows across await.
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public sealed class PlayerSaveAction
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{
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[ThreadStatic] static PlayerSaveAction current;
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readonly KVPlayerSaveStore store;
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readonly Dictionary<string, PlayerSaveReceipt> receipts = new Dictionary<string, PlayerSaveReceipt>(StringComparer.Ordinal);
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readonly List<Action> presentations = new List<Action>();
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string failure;
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PlayerSaveAction(KVPlayerSaveStore store) { this.store = store; }
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internal static bool Accepts(KVPlayerSaveStore store)
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{
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if (current == null || ReferenceEquals(current.store, store)) return true;
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current.failure = "ForeignStoreInReward";
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return false;
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}
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internal static void Record(KVPlayerSaveStore store, string key, PlayerSaveWriteResult result)
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{
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if (current == null || !ReferenceEquals(current.store, store)) return;
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if (!result.Accepted) current.failure = result.Error;
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else current.receipts[key] = result.Receipt;
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}
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public static void Present(Action presentation)
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{
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if (current == null) presentation();
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else current.presentations.Add(presentation);
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}
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public static async Task RunAsync(IPlayerSaveStore store, string actionKey, Action apply,
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Action savePlayer, CancellationToken token = default)
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{
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if (!store.IsCurrent || token.IsCancellationRequested) throw new OperationCanceledException();
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if (!(store is KVPlayerSaveStore kv)) { apply(); return; }
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// A live login may still have an UnknownOutcome/Guarded owner. Check readiness before inventory mutation.
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kv.Read("NewPlayerDataDic").ValueOrThrow();
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if (current != null) throw new InvalidOperationException("Reward action must be awaited by its caller.");
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if (!kv.BeginAction(actionKey)) throw new InvalidOperationException("Reward is pending or requires recovery.");
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var action = new PlayerSaveAction(kv);
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try
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{
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current = action;
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apply();
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savePlayer();
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}
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finally { current = null; }
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// Keep the action reserved after any failure: replaying rewards is not recovery.
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if (action.failure != null) throw new InvalidOperationException("Reward write rejected: " + action.failure);
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if (action.receipts.Count == 0) throw new InvalidOperationException("Reward produced no save receipts.");
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foreach (var receipt in action.receipts.Values)
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{
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var result = await store.ConfirmAsync(receipt, token);
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if (!result.Confirmed) throw new InvalidOperationException("Reward save not confirmed: " + result.Status + "/" + result.Error);
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}
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if (!store.IsCurrent || token.IsCancellationRequested) throw new OperationCanceledException();
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// Presentation failure must not cause an already committed reward to replay.
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foreach (var presentation in action.presentations)
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{
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if (!store.IsCurrent || token.IsCancellationRequested) throw new OperationCanceledException();
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presentation();
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}
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kv.CompleteAction(actionKey);
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}
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}
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public sealed class KVPlayerSaveStore : IPlayerSaveStore, IDisposable
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{
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PlayerKVGameSessionHandle handle;
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CancellationToken lifetime;
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bool bound, disposed;
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readonly object receiptsGate = new object();
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readonly Dictionary<string, PlayerKVSyncTicket> pendingReceipts = new Dictionary<string, PlayerKVSyncTicket>(StringComparer.Ordinal);
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readonly HashSet<string> actions = new HashSet<string>(StringComparer.Ordinal);
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internal bool BeginAction(string key) { lock (receiptsGate) return IsCurrent && actions.Add(key); }
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internal void CompleteAction(string key) { lock (receiptsGate) actions.Remove(key); }
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public bool IsCurrent => bound && !disposed && !lifetime.IsCancellationRequested && handle.Status != PlayerKVSyncStatus.Closed;
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internal void Bind(PlayerKVGameSessionHandle original, CancellationToken loginLifetime)
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{
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if (bound || disposed || original == null || loginLifetime.IsCancellationRequested)
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throw new InvalidOperationException("Player save store cannot be rebound.");
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// This also checks the load guard before permitting business use.
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if (!KVMgr.ReadKV(original, "LastLoginTimeUtc").Success)
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throw new InvalidOperationException("Player save handle is not ready.");
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handle = original;
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lifetime = loginLifetime;
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bound = true;
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}
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public PlayerSaveReadResult Read(string key)
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{
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if (!IsCurrent) return new PlayerSaveReadResult("StaleOrNotReady");
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var result = KVMgr.ReadKV(handle, key);
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return result.Success ? new PlayerSaveReadResult(result.Found.Value, result.Value) :
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new PlayerSaveReadResult(result.Error.ToString());
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}
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public PlayerSaveWriteResult Write(string key, string value, bool remoteStore = true)
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{
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lock (receiptsGate)
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{
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if (!PlayerSaveAction.Accepts(this)) return new PlayerSaveWriteResult("ForeignStoreInReward");
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if (!IsCurrent)
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{
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var rejected = new PlayerSaveWriteResult("StaleOrNotReady");
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PlayerSaveAction.Record(this, key, rejected);
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return rejected;
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}
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var result = KVMgr.WriteKV(handle, key, value, remoteStore);
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if (result.Accepted && result.Ticket != null) pendingReceipts[key] = result.Ticket;
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var write = result.Accepted ? new PlayerSaveWriteResult(new PlayerSaveReceipt(this, result.Ticket)) :
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new PlayerSaveWriteResult(result.StateResult.Error.ToString());
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PlayerSaveAction.Record(this, key, write);
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return write;
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}
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}
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public async Task<PlayerSaveConfirmation> WriteAndConfirmAsync(string key, string value, CancellationToken token = default)
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{
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if (token.IsCancellationRequested) return Cancelled();
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var write = Write(key, value);
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if (!write.Accepted) return new PlayerSaveConfirmation(PlayerSaveStatus.Rejected, write.Error);
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return await ConfirmAsync(write.Receipt, token);
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}
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public async Task<PlayerSaveConfirmation> ConfirmAsync(PlayerSaveReceipt receipt, CancellationToken token = default)
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{
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if (!IsCurrent || token.IsCancellationRequested) return Cancelled();
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if (receipt == null || !ReferenceEquals(receipt.Store, this))
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return new PlayerSaveConfirmation(PlayerSaveStatus.Rejected, "ForeignReceipt");
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if (receipt.Ticket == null) return new PlayerSaveConfirmation(PlayerSaveStatus.LocalOnly);
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using (var wait = CancellationTokenSource.CreateLinkedTokenSource(lifetime, token))
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{
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try
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{
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await KVMgr.FlushKVAsync(handle, wait.Token);
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var ticket = await KVMgr.WaitForKVTicketAsync(handle, (PlayerKVSyncTicket)receipt.Ticket, wait.Token);
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if (!IsCurrent || wait.IsCancellationRequested) return Cancelled();
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if (ticket.Status == PlayerKVTicketStatus.Confirmed)
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{
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ForgetConfirmed((PlayerKVSyncTicket)receipt.Ticket);
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return new PlayerSaveConfirmation(PlayerSaveStatus.Confirmed);
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}
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return new PlayerSaveConfirmation(ticket.Status == PlayerKVTicketStatus.Unknown ? PlayerSaveStatus.Unknown :
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ticket.Status == PlayerKVTicketStatus.Superseded ? PlayerSaveStatus.Superseded :
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ticket.Status == PlayerKVTicketStatus.Cancelled ? PlayerSaveStatus.Cancelled : PlayerSaveStatus.Rejected,
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ticket.TransportError.ToString());
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}
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catch (OperationCanceledException) { return Cancelled(); }
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}
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}
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public async Task<PlayerSaveConfirmation> FlushAsync(CancellationToken token = default)
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{
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if (!IsCurrent || token.IsCancellationRequested) return Cancelled();
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PlayerKVSyncTicket[] captured;
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lock (receiptsGate) captured = pendingReceipts.Values.ToArray();
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using (var wait = CancellationTokenSource.CreateLinkedTokenSource(lifetime, token))
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{
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try
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{
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var result = await KVMgr.FlushKVAsync(handle, wait.Token);
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if (!IsCurrent || wait.IsCancellationRequested) return Cancelled();
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var status = result.Unknown > 0 || result.CacheStatus == PlayerKVSyncStatus.UnknownOutcome ?
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PlayerSaveStatus.Unknown : result.Blocked > 0 || result.TransportError != PlayerKVError.None ||
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result.CacheStatus != PlayerKVSyncStatus.Ready ? PlayerSaveStatus.Rejected : PlayerSaveStatus.Confirmed;
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if (status != PlayerSaveStatus.Confirmed) return new PlayerSaveConfirmation(status, result.TransportError.ToString());
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// Multiple writes before this flush are covered by the captured final receipt.
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// A replacement during the await belongs to a later flush and cannot confirm it.
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foreach (var receipt in captured)
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{
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var ticket = await KVMgr.WaitForKVTicketAsync(handle, receipt, wait.Token);
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if (!IsCurrent || wait.IsCancellationRequested) return Cancelled();
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if (ticket.Status != PlayerKVTicketStatus.Confirmed)
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return new PlayerSaveConfirmation(ticket.Status == PlayerKVTicketStatus.Superseded ? PlayerSaveStatus.Superseded :
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ticket.Status == PlayerKVTicketStatus.Unknown ? PlayerSaveStatus.Unknown :
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ticket.Status == PlayerKVTicketStatus.Cancelled ? PlayerSaveStatus.Cancelled : PlayerSaveStatus.Rejected,
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ticket.TransportError.ToString());
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ForgetConfirmed(receipt);
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}
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return new PlayerSaveConfirmation(PlayerSaveStatus.Confirmed);
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}
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catch (OperationCanceledException) { return Cancelled(); }
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}
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}
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static PlayerSaveConfirmation Cancelled() => new PlayerSaveConfirmation(PlayerSaveStatus.Cancelled);
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void ForgetConfirmed(PlayerKVSyncTicket receipt)
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{
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lock (receiptsGate)
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if (pendingReceipts.TryGetValue(receipt.Key, out var latest) && ReferenceEquals(latest, receipt))
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pendingReceipts.Remove(receipt.Key);
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}
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public void Dispose() { disposed = true; lock (receiptsGate) { pendingReceipts.Clear(); actions.Clear(); } }
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}
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public sealed class PlayFabPlayerSaveStore : IPlayerSaveStore
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{
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readonly PlayFabMgr manager;
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readonly CancellationToken lifetime;
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public PlayFabPlayerSaveStore(IUserService user) : this(PlayFabMgr.Instance, user.LoginLifetime) { }
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internal PlayFabPlayerSaveStore(PlayFabMgr manager, CancellationToken lifetime)
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{ this.manager = manager; this.lifetime = lifetime; }
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public bool IsCurrent => manager != null && !lifetime.IsCancellationRequested;
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public PlayerSaveReadResult Read(string key)
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{
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if (!IsCurrent) return new PlayerSaveReadResult("StaleOrNotReady");
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try
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{
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var value = manager.GetLocalData(key);
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return new PlayerSaveReadResult(value != null, value);
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}
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catch (Exception ex) { return new PlayerSaveReadResult(ex.GetType().Name); }
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}
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public PlayerSaveWriteResult Write(string key, string value, bool remoteStore = true)
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{
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if (!IsCurrent) return new PlayerSaveWriteResult("StaleOrNotReady");
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try
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{
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manager.UpdateUserDataValue(key, value, remoteStore);
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return new PlayerSaveWriteResult(new PlayerSaveReceipt(this, remoteStore ? (object)true : null));
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}
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catch (Exception ex) { return new PlayerSaveWriteResult(ex.GetType().Name); }
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}
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public async Task<PlayerSaveConfirmation> WriteAndConfirmAsync(string key, string value, CancellationToken token = default)
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{
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if (!IsCurrent || token.IsCancellationRequested) return new PlayerSaveConfirmation(PlayerSaveStatus.Cancelled);
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using (var wait = CancellationTokenSource.CreateLinkedTokenSource(lifetime, token))
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{
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var cancelled = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
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using (wait.Token.Register(() => cancelled.TrySetResult(false)))
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{
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try
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{
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var save = manager.SyncDataImmidiate(key, value);
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var finished = await Task.WhenAny(save, cancelled.Task);
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if (!IsCurrent || wait.IsCancellationRequested) return new PlayerSaveConfirmation(PlayerSaveStatus.Cancelled);
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return new PlayerSaveConfirmation(await finished ? PlayerSaveStatus.Confirmed : PlayerSaveStatus.Rejected);
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}
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catch (Exception ex) { return new PlayerSaveConfirmation(PlayerSaveStatus.Rejected, ex.GetType().Name); }
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}
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}
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}
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public Task<PlayerSaveConfirmation> ConfirmAsync(PlayerSaveReceipt receipt, CancellationToken token = default) =>
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Task.FromResult(new PlayerSaveConfirmation(!IsCurrent || token.IsCancellationRequested ? PlayerSaveStatus.Cancelled :
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receipt == null || !ReferenceEquals(receipt.Store, this) ? PlayerSaveStatus.Rejected :
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receipt.Ticket == null ? PlayerSaveStatus.LocalOnly : PlayerSaveStatus.Buffered));
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public Task<PlayerSaveConfirmation> FlushAsync(CancellationToken token = default)
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{
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if (!IsCurrent || token.IsCancellationRequested)
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return Task.FromResult(new PlayerSaveConfirmation(PlayerSaveStatus.Cancelled));
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// The original manager owns its timer and callback-based buffered dispatch.
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manager.FlushBufferedData();
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return Task.FromResult(new PlayerSaveConfirmation(PlayerSaveStatus.Buffered));
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}
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}
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}
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