feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

View File

@@ -0,0 +1,372 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using asap.core;
using UnityEngine;
using UnityEngine.UI;
using GameCore;
using System.Linq;
namespace game
{
public class PFLoginAct : AGameAct
{
[Inject] public IUserService userService { get; set; }
[Inject] public IConfig config { get; set; }
[Inject] public IInGameMailService MailService { get; set; }
[Inject] public IRTService rtService { get; set; }
[Inject] public IIAPService iapService { get; set; }
private PlayerDataStorage.IKVUserLifecycle kvLifecycle => userService as PlayerDataStorage.IKVUserLifecycle;
[SerializeField]
private GameObject customInput;
[SerializeField]
private InputField customIdInput;
[SerializeField]
private Button inputOkBtn;
[SerializeField] SimpleDialog dialog;
private string[] loadingInfos;
private CancellationTokenSource loginLifetime;
private CancellationToken loginToken;
public override async Task<bool> StartAsync()
{
loginLifetime = CancellationTokenSource.CreateLinkedTokenSource(userService.LoginLifetime);
loginToken = loginLifetime.Token;
Debug.Log("PFLoginAct StartAsync");
loadingInfos = new string[] {
"UI_FishingLoginPanel_LoginGameStage_1",
"UI_FishingLoginPanel_LoginGameStage_2",
"UI_FishingLoginPanel_LoginGameStage_3",
"UI_FishingLoginPanel_LoginGameStage_4",
"UI_FishingLoginPanel_LoginGameStage_5",
"UI_FishingLoginPanel_LoginGameStage_6",
"UI_FishingLoginPanel_LoginGameStage_7",
"UI_FishingLoginPanel_LoginGameStage_8",
"UI_FishingLoginPanel_LoginGameStage_9"
}.Select(key => LocalizationMgr.GetText(key)).ToArray();
await base.StartAsync();
if (loginToken.IsCancellationRequested) return false;
DoLogin();
return true;
}
//CancellationTokenSource source;
private async void DoLogin()
{
try { await LoginAsync(); }
catch (OperationCanceledException) when (loginToken.IsCancellationRequested) { }
catch (Exception ex) { Debug.LogException(ex); }
finally { StopLoadingInfo(); }
}
private async Task LoginAsync()
{
loginToken.ThrowIfCancellationRequested();
UpdateLoadingInfo();
var configCustomId = config.Get<string>("CustomID", string.Empty);
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) configCustomId=game.PlayerDataStorage.PlayerKVGameplayLoop.Permit.PlayerId;
#endif
if (configCustomId == @"{{input}}")
{
LoadingScreen.HideProgressBar();
StopLoadingInfo();
await InputID();
loginToken.ThrowIfCancellationRequested();
LoadingScreen.ShowProgressBar();
UpdateLoadingInfo();
}
else
{
userService.CustomId = configCustomId;
}
//source = new CancellationTokenSource();
//LoadingAutoInc(source.Token, 1f);
var formalKV=SubBoostrap.RuntimeSelection?.IsKV==true;
rtService.WaitForAPISvrLogin();
var step = await userService.Login(OnLoginStep);
loginToken.ThrowIfCancellationRequested();
if(formalKV)
{
StopLoadingInfo();
LoadingScreen.HideProgressBar();
if(step==ELoginStep.Done && kvLifecycle?.KVHandoffReady==true)
LoadingScreen.SetLoadingInfo("KV account loaded. Gameplay is not enabled yet.");
else
{
var error=kvLifecycle?.KVLastError.ToString() ?? "Input";
dialog.Config(new SimpleDialog.Context
{
message="KV login unavailable",
message2="Login stopped ("+error+"). Sign out or restart before trying again.",
okAction=()=>userService.Logout(), closeAction=()=>userService.Logout()
});
}
return;
}
if (step != ELoginStep.Done)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) throw game.PlayerDataStorage.PlayerKVGameplayLoop.Stop("Login failed; restart the Unity process before another attempt.");
#endif
//source.Cancel();
//source.Dispose();
await ReytryDialog(userService.Login, LocalizationMgr.GetText("subtitle_loginfailed")
, LocalizationMgr.GetText("msg_loginfailed"));
}
loginToken.ThrowIfCancellationRequested();
StopLoadingInfo();
//source.Cancel();
//source.Dispose();
// try
// {
// await rtService.Connect();
// }
// catch (Exception ex)
// {
// Debug.LogException(ex);
// }
MailService.Init();
iapService.Init();
Unload();
}
private async Task InputID()
{
customInput.SetActive(true);
var tempInput = PlayerPrefs.GetString("CustomID", string.Empty);
var inputTask = new TaskCompletionSource<string>();
UnityEngine.Events.UnityAction accept = () =>
{
if (!loginToken.IsCancellationRequested) inputTask.TrySetResult(customIdInput.text);
};
inputOkBtn.onClick.AddListener(accept);
customIdInput.text = tempInput;
try
{
using (loginToken.Register(() => inputTask.TrySetCanceled()))
tempInput = await inputTask.Task;
}
finally { if (inputOkBtn != null) inputOkBtn.onClick.RemoveListener(accept); }
loginToken.ThrowIfCancellationRequested();
if (!string.IsNullOrEmpty(tempInput))
{
PlayerPrefs.SetString("CustomID", tempInput);
}
userService.CustomId = tempInput;
customInput.SetActive(false);
}
private async Task ReytryDialog(Func<Action<int>, bool, Task<ELoginStep>> func, string title, string message)
{
while (true)
{
loginToken.ThrowIfCancellationRequested();
//source = new CancellationTokenSource();
var retry = new TaskCompletionSource<ELoginStep>();
bool submitted = false;
async void Submit()
{
if (submitted || loginToken.IsCancellationRequested) return;
submitted = true;
try
{
if (config.Get<string>("CustomID", string.Empty) == @"{{input}}")
{
LoadingScreen.HideProgressBar();
StopLoadingInfo();
await InputID();
loginToken.ThrowIfCancellationRequested();
LoadingScreen.ShowProgressBar();
UpdateLoadingInfo();
}
retry.TrySetResult(await func(OnLoginStep, true));
}
catch (Exception ex) { retry.TrySetException(ex); }
}
using var cancellation = loginToken.Register(() => retry.TrySetCanceled());
//LoadingAutoInc(source.Token, 1f);
dialog.Config(new SimpleDialog.Context()
{
message = title,
message2 = message,
okAction = Submit,
closeAction = Submit
});
var result = await retry.Task;
//LoadingAutoInc(source.Token, 1f);
await Task.Delay(1000, loginToken);
if (result == ELoginStep.Done)
return;
//else
//{
//source.Cancel();
//source.Dispose();
//}
}
}
private void OnLoginStep(int step)
{
if (loginToken.IsCancellationRequested) return;
LoadingScreen.SetProgress(0.2f + step / 2.0f * 0.3f);
}
float lastChangeTime = 0;
float lastWaitTime = 0;
int lastChangeIndex = 0;
float Text_Change_interval = 1.5f;
float Text_Wait_Interval = 0.15f;
bool isUpdatingLoadingInfo;
private async void UpdateLoadingInfo()
{
if (isUpdatingLoadingInfo) return;
isUpdatingLoadingInfo = true;
var deltaTime = 0f;
var info = string.Empty;
while (isUpdatingLoadingInfo && !loginToken.IsCancellationRequested)
{
info = GetTextByDeltaTime(deltaTime, info);
LoadingScreen.SetLoadingInfo(info);
await Awaiters.NextFrame;
deltaTime += Time.deltaTime;
}
}
private string GetTextByDeltaTime(float deltaTime, string txt)
{
if (deltaTime == 0)
{
lastChangeTime = 0;
lastChangeIndex = 0;
return loadingInfos[0];
}
var interval = deltaTime - lastChangeTime;
if (interval > Text_Change_interval)
{
lastWaitTime = deltaTime;
lastChangeTime = deltaTime;
lastChangeIndex++;
return loadingInfos[lastChangeIndex % loadingInfos.Length];
}
return txt;
}
//private string GetTextByDeltaTime(float deltaTime, string txt)
//{
//if (deltaTime == 0)
//{
//lastChangeTime = 0;
//lastChangeIndex = 0;
//return loadingInfos[0];
//}
//var interval = deltaTime - lastChangeTime;
//if (interval > Text_Change_interval)
//{
//lastWaitTime = deltaTime;
//lastChangeTime = deltaTime;
//lastChangeIndex++;
//return loadingInfos[lastChangeIndex % loadingInfos.Length];
//}
//interval = deltaTime - lastWaitTime;
//if (interval > Text_Wait_Interval)
//{
//var info = loadingInfos[lastChangeIndex % loadingInfos.Length];
//lastWaitTime = deltaTime;
//if(txt.Length - info.Length >= 4)
//return info;
//return txt + ".";
//}
//return txt;
//}
private void StopLoadingInfo()
{
isUpdatingLoadingInfo = false;
}
protected override void OnDestroy()
{
StopLoadingInfo();
loginLifetime?.Cancel();
loginLifetime?.Dispose();
loginLifetime = null;
if(SubBoostrap.RuntimeSelection?.IsKV==true) userService.Logout();
}
//protected async void LoadingAutoInc(CancellationToken token, float total)
//{
//float progress = 0.01f;
//string msg = LocalizationMgr.GetRandomText();
//LoadingScreen.ShowProgressBar();
//LoadingScreen.SetProgress(progress);
//LoadingScreen.SetLoadingInfo(msg);
//string msg_mem = msg;
//try
//{
//float timer=0;
//float innertimer=0;
//float innerTimer2 = 0;
//while(progress < 1)
//{
//timer+=(Time.deltaTime+0.1f);
//innertimer+=(Time.deltaTime+0.1f);
//innerTimer2+=(Time.deltaTime+0.1f);
//if (token.IsCancellationRequested)
//break;
////每0.3秒给原信息后加一个.
//if(innertimer>0.3f){
//msg = "<space=0.376em>"+msg+".";
//LoadingScreen.SetLoadingInfo(msg);
//innertimer=0;
//}
//if(innerTimer2>1.2f){
//msg=msg_mem;
//LoadingScreen.SetLoadingInfo(msg);
//innerTimer2=0;
//innertimer=0;
//}
//if(timer>2.4f){
//msg = LocalizationMgr.GetRandomText();
//msg_mem = msg;
//LoadingScreen.SetLoadingInfo(msg);
//timer=0;
//innertimer = 0;
//innerTimer2 = 0;
//}
//progress = Mathf.Min(progress + 0.01f, total);
//LoadingScreen.SetProgress(progress);
//await Task.Delay(100);
//}
//}
//catch (System.Exception)
//{
//LoadingScreen.SetProgress(0);
//LoadingScreen.HideProgressBar();
//LoadingScreen.SetLoadingInfo(string.Empty);
//}
//}
}
}