feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
@@ -0,0 +1,372 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using asap.core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using GameCore;
|
||||
using System.Linq;
|
||||
|
||||
namespace game
|
||||
{
|
||||
|
||||
public class PFLoginAct : AGameAct
|
||||
{
|
||||
[Inject] public IUserService userService { get; set; }
|
||||
[Inject] public IConfig config { get; set; }
|
||||
[Inject] public IInGameMailService MailService { get; set; }
|
||||
[Inject] public IRTService rtService { get; set; }
|
||||
[Inject] public IIAPService iapService { get; set; }
|
||||
|
||||
private PlayerDataStorage.IKVUserLifecycle kvLifecycle => userService as PlayerDataStorage.IKVUserLifecycle;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject customInput;
|
||||
|
||||
[SerializeField]
|
||||
private InputField customIdInput;
|
||||
[SerializeField]
|
||||
private Button inputOkBtn;
|
||||
|
||||
[SerializeField] SimpleDialog dialog;
|
||||
private string[] loadingInfos;
|
||||
private CancellationTokenSource loginLifetime;
|
||||
private CancellationToken loginToken;
|
||||
|
||||
public override async Task<bool> StartAsync()
|
||||
{
|
||||
loginLifetime = CancellationTokenSource.CreateLinkedTokenSource(userService.LoginLifetime);
|
||||
loginToken = loginLifetime.Token;
|
||||
Debug.Log("PFLoginAct StartAsync");
|
||||
|
||||
loadingInfos = new string[] {
|
||||
"UI_FishingLoginPanel_LoginGameStage_1",
|
||||
"UI_FishingLoginPanel_LoginGameStage_2",
|
||||
"UI_FishingLoginPanel_LoginGameStage_3",
|
||||
"UI_FishingLoginPanel_LoginGameStage_4",
|
||||
"UI_FishingLoginPanel_LoginGameStage_5",
|
||||
"UI_FishingLoginPanel_LoginGameStage_6",
|
||||
"UI_FishingLoginPanel_LoginGameStage_7",
|
||||
"UI_FishingLoginPanel_LoginGameStage_8",
|
||||
"UI_FishingLoginPanel_LoginGameStage_9"
|
||||
}.Select(key => LocalizationMgr.GetText(key)).ToArray();
|
||||
|
||||
await base.StartAsync();
|
||||
if (loginToken.IsCancellationRequested) return false;
|
||||
DoLogin();
|
||||
return true;
|
||||
}
|
||||
|
||||
//CancellationTokenSource source;
|
||||
private async void DoLogin()
|
||||
{
|
||||
try { await LoginAsync(); }
|
||||
catch (OperationCanceledException) when (loginToken.IsCancellationRequested) { }
|
||||
catch (Exception ex) { Debug.LogException(ex); }
|
||||
finally { StopLoadingInfo(); }
|
||||
}
|
||||
|
||||
private async Task LoginAsync()
|
||||
{
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
UpdateLoadingInfo();
|
||||
var configCustomId = config.Get<string>("CustomID", string.Empty);
|
||||
#if UNITY_EDITOR && !SERVICE_HOST
|
||||
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) configCustomId=game.PlayerDataStorage.PlayerKVGameplayLoop.Permit.PlayerId;
|
||||
#endif
|
||||
if (configCustomId == @"{{input}}")
|
||||
{
|
||||
LoadingScreen.HideProgressBar();
|
||||
StopLoadingInfo();
|
||||
await InputID();
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
LoadingScreen.ShowProgressBar();
|
||||
UpdateLoadingInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
userService.CustomId = configCustomId;
|
||||
}
|
||||
|
||||
//source = new CancellationTokenSource();
|
||||
//LoadingAutoInc(source.Token, 1f);
|
||||
|
||||
var formalKV=SubBoostrap.RuntimeSelection?.IsKV==true;
|
||||
rtService.WaitForAPISvrLogin();
|
||||
var step = await userService.Login(OnLoginStep);
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
if(formalKV)
|
||||
{
|
||||
StopLoadingInfo();
|
||||
LoadingScreen.HideProgressBar();
|
||||
if(step==ELoginStep.Done && kvLifecycle?.KVHandoffReady==true)
|
||||
LoadingScreen.SetLoadingInfo("KV account loaded. Gameplay is not enabled yet.");
|
||||
else
|
||||
{
|
||||
var error=kvLifecycle?.KVLastError.ToString() ?? "Input";
|
||||
dialog.Config(new SimpleDialog.Context
|
||||
{
|
||||
message="KV login unavailable",
|
||||
message2="Login stopped ("+error+"). Sign out or restart before trying again.",
|
||||
okAction=()=>userService.Logout(), closeAction=()=>userService.Logout()
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (step != ELoginStep.Done)
|
||||
{
|
||||
#if UNITY_EDITOR && !SERVICE_HOST
|
||||
if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) throw game.PlayerDataStorage.PlayerKVGameplayLoop.Stop("Login failed; restart the Unity process before another attempt.");
|
||||
#endif
|
||||
//source.Cancel();
|
||||
//source.Dispose();
|
||||
await ReytryDialog(userService.Login, LocalizationMgr.GetText("subtitle_loginfailed")
|
||||
, LocalizationMgr.GetText("msg_loginfailed"));
|
||||
}
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
|
||||
StopLoadingInfo();
|
||||
//source.Cancel();
|
||||
//source.Dispose();
|
||||
// try
|
||||
// {
|
||||
// await rtService.Connect();
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// Debug.LogException(ex);
|
||||
// }
|
||||
MailService.Init();
|
||||
iapService.Init();
|
||||
|
||||
Unload();
|
||||
}
|
||||
|
||||
private async Task InputID()
|
||||
{
|
||||
customInput.SetActive(true);
|
||||
var tempInput = PlayerPrefs.GetString("CustomID", string.Empty);
|
||||
var inputTask = new TaskCompletionSource<string>();
|
||||
UnityEngine.Events.UnityAction accept = () =>
|
||||
{
|
||||
if (!loginToken.IsCancellationRequested) inputTask.TrySetResult(customIdInput.text);
|
||||
};
|
||||
inputOkBtn.onClick.AddListener(accept);
|
||||
customIdInput.text = tempInput;
|
||||
try
|
||||
{
|
||||
using (loginToken.Register(() => inputTask.TrySetCanceled()))
|
||||
tempInput = await inputTask.Task;
|
||||
}
|
||||
finally { if (inputOkBtn != null) inputOkBtn.onClick.RemoveListener(accept); }
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
if (!string.IsNullOrEmpty(tempInput))
|
||||
{
|
||||
PlayerPrefs.SetString("CustomID", tempInput);
|
||||
}
|
||||
userService.CustomId = tempInput;
|
||||
|
||||
customInput.SetActive(false);
|
||||
}
|
||||
|
||||
private async Task ReytryDialog(Func<Action<int>, bool, Task<ELoginStep>> func, string title, string message)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
//source = new CancellationTokenSource();
|
||||
var retry = new TaskCompletionSource<ELoginStep>();
|
||||
bool submitted = false;
|
||||
async void Submit()
|
||||
{
|
||||
if (submitted || loginToken.IsCancellationRequested) return;
|
||||
submitted = true;
|
||||
try
|
||||
{
|
||||
if (config.Get<string>("CustomID", string.Empty) == @"{{input}}")
|
||||
{
|
||||
LoadingScreen.HideProgressBar();
|
||||
StopLoadingInfo();
|
||||
await InputID();
|
||||
loginToken.ThrowIfCancellationRequested();
|
||||
LoadingScreen.ShowProgressBar();
|
||||
UpdateLoadingInfo();
|
||||
}
|
||||
retry.TrySetResult(await func(OnLoginStep, true));
|
||||
}
|
||||
catch (Exception ex) { retry.TrySetException(ex); }
|
||||
}
|
||||
using var cancellation = loginToken.Register(() => retry.TrySetCanceled());
|
||||
//LoadingAutoInc(source.Token, 1f);
|
||||
dialog.Config(new SimpleDialog.Context()
|
||||
{
|
||||
message = title,
|
||||
message2 = message,
|
||||
okAction = Submit,
|
||||
closeAction = Submit
|
||||
});
|
||||
var result = await retry.Task;
|
||||
//LoadingAutoInc(source.Token, 1f);
|
||||
await Task.Delay(1000, loginToken);
|
||||
if (result == ELoginStep.Done)
|
||||
return;
|
||||
//else
|
||||
//{
|
||||
//source.Cancel();
|
||||
//source.Dispose();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoginStep(int step)
|
||||
{
|
||||
if (loginToken.IsCancellationRequested) return;
|
||||
LoadingScreen.SetProgress(0.2f + step / 2.0f * 0.3f);
|
||||
}
|
||||
|
||||
float lastChangeTime = 0;
|
||||
float lastWaitTime = 0;
|
||||
int lastChangeIndex = 0;
|
||||
float Text_Change_interval = 1.5f;
|
||||
float Text_Wait_Interval = 0.15f;
|
||||
bool isUpdatingLoadingInfo;
|
||||
|
||||
private async void UpdateLoadingInfo()
|
||||
{
|
||||
if (isUpdatingLoadingInfo) return;
|
||||
isUpdatingLoadingInfo = true;
|
||||
var deltaTime = 0f;
|
||||
var info = string.Empty;
|
||||
while (isUpdatingLoadingInfo && !loginToken.IsCancellationRequested)
|
||||
{
|
||||
info = GetTextByDeltaTime(deltaTime, info);
|
||||
LoadingScreen.SetLoadingInfo(info);
|
||||
await Awaiters.NextFrame;
|
||||
deltaTime += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetTextByDeltaTime(float deltaTime, string txt)
|
||||
{
|
||||
if (deltaTime == 0)
|
||||
{
|
||||
lastChangeTime = 0;
|
||||
lastChangeIndex = 0;
|
||||
return loadingInfos[0];
|
||||
}
|
||||
|
||||
var interval = deltaTime - lastChangeTime;
|
||||
|
||||
if (interval > Text_Change_interval)
|
||||
{
|
||||
lastWaitTime = deltaTime;
|
||||
lastChangeTime = deltaTime;
|
||||
lastChangeIndex++;
|
||||
return loadingInfos[lastChangeIndex % loadingInfos.Length];
|
||||
}
|
||||
|
||||
return txt;
|
||||
}
|
||||
|
||||
//private string GetTextByDeltaTime(float deltaTime, string txt)
|
||||
//{
|
||||
//if (deltaTime == 0)
|
||||
//{
|
||||
//lastChangeTime = 0;
|
||||
//lastChangeIndex = 0;
|
||||
//return loadingInfos[0];
|
||||
//}
|
||||
|
||||
//var interval = deltaTime - lastChangeTime;
|
||||
|
||||
//if (interval > Text_Change_interval)
|
||||
//{
|
||||
//lastWaitTime = deltaTime;
|
||||
//lastChangeTime = deltaTime;
|
||||
//lastChangeIndex++;
|
||||
//return loadingInfos[lastChangeIndex % loadingInfos.Length];
|
||||
//}
|
||||
|
||||
//interval = deltaTime - lastWaitTime;
|
||||
//if (interval > Text_Wait_Interval)
|
||||
//{
|
||||
//var info = loadingInfos[lastChangeIndex % loadingInfos.Length];
|
||||
//lastWaitTime = deltaTime;
|
||||
//if(txt.Length - info.Length >= 4)
|
||||
//return info;
|
||||
//return txt + ".";
|
||||
//}
|
||||
//return txt;
|
||||
//}
|
||||
|
||||
private void StopLoadingInfo()
|
||||
{
|
||||
isUpdatingLoadingInfo = false;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
StopLoadingInfo();
|
||||
loginLifetime?.Cancel();
|
||||
loginLifetime?.Dispose();
|
||||
loginLifetime = null;
|
||||
if(SubBoostrap.RuntimeSelection?.IsKV==true) userService.Logout();
|
||||
}
|
||||
|
||||
|
||||
//protected async void LoadingAutoInc(CancellationToken token, float total)
|
||||
//{
|
||||
//float progress = 0.01f;
|
||||
//string msg = LocalizationMgr.GetRandomText();
|
||||
//LoadingScreen.ShowProgressBar();
|
||||
//LoadingScreen.SetProgress(progress);
|
||||
//LoadingScreen.SetLoadingInfo(msg);
|
||||
//string msg_mem = msg;
|
||||
//try
|
||||
//{
|
||||
//float timer=0;
|
||||
//float innertimer=0;
|
||||
//float innerTimer2 = 0;
|
||||
//while(progress < 1)
|
||||
//{
|
||||
//timer+=(Time.deltaTime+0.1f);
|
||||
//innertimer+=(Time.deltaTime+0.1f);
|
||||
//innerTimer2+=(Time.deltaTime+0.1f);
|
||||
//if (token.IsCancellationRequested)
|
||||
//break;
|
||||
////每0.3秒给原信息后加一个.
|
||||
|
||||
|
||||
//if(innertimer>0.3f){
|
||||
//msg = "<space=0.376em>"+msg+".";
|
||||
//LoadingScreen.SetLoadingInfo(msg);
|
||||
//innertimer=0;
|
||||
//}
|
||||
//if(innerTimer2>1.2f){
|
||||
//msg=msg_mem;
|
||||
//LoadingScreen.SetLoadingInfo(msg);
|
||||
//innerTimer2=0;
|
||||
//innertimer=0;
|
||||
//}
|
||||
//if(timer>2.4f){
|
||||
//msg = LocalizationMgr.GetRandomText();
|
||||
//msg_mem = msg;
|
||||
//LoadingScreen.SetLoadingInfo(msg);
|
||||
//timer=0;
|
||||
//innertimer = 0;
|
||||
//innerTimer2 = 0;
|
||||
//}
|
||||
//progress = Mathf.Min(progress + 0.01f, total);
|
||||
//LoadingScreen.SetProgress(progress);
|
||||
//await Task.Delay(100);
|
||||
//}
|
||||
//}
|
||||
//catch (System.Exception)
|
||||
//{
|
||||
//LoadingScreen.SetProgress(0);
|
||||
//LoadingScreen.HideProgressBar();
|
||||
//LoadingScreen.SetLoadingInfo(string.Empty);
|
||||
//}
|
||||
//}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user