feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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using asap.core;
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using cfg;
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using GameCore;
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namespace GameCore
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{
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public partial class FishingEventData
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{
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public readonly ChainPackWithProgressMigrationData ChainPackWithProgressMigrationData = new ChainPackWithProgressMigrationData();
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}
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}
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public class ChainPackWithProgressMigrationData : ThanksGivingPackData
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{
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internal new static game.PlayerDataStorage.PlayerKVProgressPackState DecodeForKVLoad(System.Collections.Generic.IReadOnlyDictionary<string,string> raw,
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game.PlayerDataStorage.PlayerKVSchemaDiagnostics errors) =>
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game.PlayerDataStorage.PlayerKVSaveSchema.DecodeProgressPack(raw,true,errors);
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public new const string Key = "ThanksGivingPackMigrationData";
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public override string RedPointKey => "thanks_giving";
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protected override string key => Key;
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public void UpdateData(int eventId, int packId)
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{
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// Debug.Log($"<color=#f18c0a>Updatedata {e.ID}, {e.RedirectID}, {TokenProgress}, {ChainProgress}</color>");
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if (eventId == 0 || packId == 0)
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return;
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var oldData = GContext.container.Resolve<FishingEventData>().ThanksGivingPackData;
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if (!GContext.container.Resolve<Tables>().TbFishingEvent.DataMap.ContainsKey(oldData.EventId)
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&& oldData.PackId == packId)
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{
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_data = new Data(eventId: eventId, redirectId: packId, tokenProgress: oldData.TokenProgress, chainProgress: oldData.ChainProgress);
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saveStore.Write(ThanksGivingPackData.Key, "").RequireAccepted();
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}
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else
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_data = new Data(eventId: eventId, redirectId: packId, tokenProgress: 0, chainProgress: 0);
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}
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}
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