feat(upserver): 保存M2客户端KV迁移至本人统计写检查点

保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
This commit is contained in:
Liubing\LB
2026-09-30 19:19:05 +08:00
parent 1c0cdf7a99
commit 6813da149a
511 changed files with 151858 additions and 2376 deletions

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{
"Success": true,
"Result": "{ pureResult = {\"success\":true,\"caseId\":\"M08-M23\",\"assertions\":28,\"scope\":\"M08-M23-only\",\"fullB220\":false,\"sharedContainerTouched\":false}, moduleResult = {\"success\":true,\"caseId\":\"B2-20\",\"assertions\":83,\"errorType\":null,\"restored\":true,\"auth\":2,\"gets\":2,\"borrowed\":1,\"forbidden\":0,\"eventPublishes\":0,\"eventSubscriptions\":0,\"realModules\":31,\"sameObjects\":true,\"fullB220\":true,\"scope\":\"31-real-modules-two-epochs-controlled-transaction\"}, playing = False }",
"Logs": [
"Execution completed successfully",
"Performance hint: Auto-resolved 1 missing using directive(s): using UnityEngine.Rendering.VirtualTexturing; — Include them in your code to skip auto-resolution and improve compilation speed."
],
"CompilationErrors": [],
"ErrorMessage": "",
"SecurityLevel": "Restricted",
"Error": "",
"UpdatedCode": null,
"DiagnosticsSummary": null,
"Diagnostics": []
}