fix(build): 修复安卓构建依赖并整理服务器配置
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@@ -244,6 +244,8 @@ half WCE_calcShadowIntensity(WCE_Lit lit, half dotLN, WCE_CommonData dt) {
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uint WCE_getMeshRendLayer() {
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#if defined(SHADERGRAPH_PREVIEW) || !defined(_LIGHT_LAYERS)
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return 255;
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#elif UNITY_VERSION >= 202220
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return GetMeshRenderingLayer();
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#else
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return GetMeshRenderingLightLayer();
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#endif
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