test(upserver): 归档存档迁移与玩法闭环回归工具
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17
CodexOutput/upserver/HomeLoginTests/generate.py
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17
CodexOutput/upserver/HomeLoginTests/generate.py
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from pathlib import Path
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def block(s,marker):
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start=s.index(marker);a=s.index('{',start);n=1;b=a+1
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while n:n+=(s[b]=='{')-(s[b]=='}');b+=1
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return s[start:b]
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s=Path('Client/Assets/Scripts/Services/ClubService.cs').read_text(encoding='utf-8-sig');m=Path('Client/Assets/Scripts/Services/ClubModel.cs').read_text(encoding='utf-8-sig')
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code='using System;using System.Collections.Generic;using System.ComponentModel;using System.Threading.Tasks;using Newtonsoft.Json.Linq;\n'
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code+=block(m,'public enum EMemberRole')+'\n'+'\n'.join(block(m,'public class '+x+'\n') for x in ['ClubInfo','ClubSettingData','GetSelfClubRequest','GetSelfClubResp','ClubPlayerProfile'])
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code+='''
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public class Subject {public User userService=new();public Server customServerMgr=new();public Chat chatService=new();public ClubInfo myClubInfo=new(){id=9};public EMemberRole memberRole=EMemberRole.Owner;public Dictionary<long,string> internalIdToPlayerId=new();public int Effects;void SetClubPlayerProfile(List<ClubPlayerProfile> p){Effects++;}void SetClubRed(){Effects++;}void MyClubInfoChange(){Effects++;}
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'''+block(s,'public async void GetSelfClub()')+'\n}\n'
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code+='''
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public class User {public bool IsAuthorized=true;public string ApiPlayerId="101";}
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public class Server {public int SessionVersion,Calls;public string Response;public GetSelfClubRequest Request;public TaskCompletionSource<string> Gate;public Task<string> ClubRequest(string path,object data){Calls++;Request=(GetSelfClubRequest)data;return Gate?.Task??Task.FromResult(Response);}}
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public class Chat{public int Calls;public void GetConversationList(long id){Calls++;}}
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'''
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Path('CodexOutput/upserver/HomeLoginTests/Generated.cs').write_text(code)
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