test(upserver): 归档存档迁移与玩法闭环回归工具
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
from pathlib import Path
|
||||
r=Path(__file__).parent
|
||||
s=(r/'before/FishingRewardPanel.cs').read_text(encoding='utf-8-sig');a=s.index(' async void Success(float pointBonus)');i=s.index('{',a)+1;n=1
|
||||
while n:n+=(s[i]=='{')-(s[i]=='}');i+=1
|
||||
method=s[a:i]
|
||||
text='''using System;using System.Threading.Tasks;using System.Runtime.CompilerServices;
|
||||
var panel=new OriginalPanel();panel.Run();
|
||||
bool ok=panel.Animations==0&&!panel.go_info.active;
|
||||
Console.WriteLine($"{(ok?"PASS":"FAIL")} original full Success method displays before pending storage response: writes={Storage.Writes}, confirmed={Storage.Confirmed}, animations={panel.Animations}, info={panel.go_info.active}");
|
||||
return ok?0:1;
|
||||
public class OriginalPanel{
|
||||
public int Animations;public Node go_info=new(),go_weight=new(),fx_ui_blingbling_01=new(),bg_target=new();
|
||||
int addCollecting,curCollectingID,add;float extraPointEvent;bool isSocial,isEnable=true;int Magnification=10;float waitTime1,duration1,waitTime2,duration2;
|
||||
Fishing fishingData=new();FishingEventData fishingEventData=new();Tables _tables=new();PlayerData playerData=new();string PanelName="reward";
|
||||
Text root_target_text_info=new(),root_1v1battle_text_info=new(),text_gold_num=new(),text_num_buff=new(),txt_magnification=new();
|
||||
Bonus bonusReward=new();UI uiService=new();Social fishingRewardSocial=new();Animator anim_panel;
|
||||
public OriginalPanel(){anim_panel=new Animator(()=>Animations++);}public void Run()=>Success(0);
|
||||
void MaterialChange(){}void PlayAudioRewardFish(){}void SetTextTitleAsync(float x,bool s){}void SetFishWeight(float w){}void VibrationData(){}
|
||||
float SetProficiency(float a,float b,int c)=>1;object AddCash()=>new();object StartCoroutine(object o){Animations++;return o;}
|
||||
'''+method+'''}
|
||||
public static class Storage{public static int Writes;public static bool Confirmed=false;}
|
||||
public class Node{public bool active;public Node gameObject=>this;public void SetActive(bool b){active=b;}}
|
||||
public class Text{public string text;public Color color;}public struct Color{public static Color black,white;}
|
||||
public class PlayerData{public float benefitsCashMag;public void SaveFishingFrequency(){Storage.Writes++;}public void AddGold(ulong v){Storage.Writes++;}}
|
||||
public class PlayerItemData{public void AddItemCount(int a,int b,object c){}}public class PiggyBankPackData{public void TriggerPack(){}}public class BargainPackData{public void TriggerPack(){}}
|
||||
public class BuffDataCenter{public void EndCollectionTargetWeight(int x){}public float GetExtraGoldBuffValue(int a,int b)=>0;}public class CollectingData{public float ExtraCashDrop()=>0;}
|
||||
public class GuideDataCenter{public void AddIndex(bool b){}}public class MMTService{}
|
||||
public class Tables{public Drop[] TbDrop={new()};}public class Drop{public DropPackageList DropList=new();}public class DropPackageList{public float[] DropCountList={1,10};public int[] DropIDList={0,1001};}
|
||||
public class Fishing{public Fish curFishData=new(),fishItem=new();public int MapId,NewIndex;public float random=1,fishWeight=1;public bool IsKeepsakeFish()=>false;public bool IsPiggyBankFish()=>false;public bool IsBarginPackFish()=>false;public bool IsGeneralFish()=>true;}
|
||||
public class Fish{public int ID,DropID,Quality=2;public FishGeneralType GeneralType;public bool IsSpinachItem()=>false;}
|
||||
public enum FishGeneralType{Normal,SpMapFish,EventFish}public enum ConditionType{CashFromFishing,MaxCashFromFishing}
|
||||
public record ConditionTypeEvent(ConditionType c,int count);public record TargetAddData(int a,int b,int c);
|
||||
public class FishingEventData{public int curActivateItemId;public Target collectingTargetInit=new();public float OnFishReward(int a,int b,int c)=>0;public void AddProgress(int a,int b){}}public class Target{public string BgRewardAdd;}
|
||||
public static class GContext{public static Container container=new();public static void Publish(object e){}}public class Container{public T Resolve<T>() where T:new()=>new();}
|
||||
public class Bonus{public void Show(int n){}public void DOTweenAdd(int n,float t){}}public class UI{public void SetImageSprite(object a,string b,string c){}}public class Social{public void ShowSocial(bool b){}}
|
||||
public class Animator{Action play;public Animator(Action a){play=a;}public void Play(string s){play();}}
|
||||
public static class LocalizationMgr{public static string GetText(string s)=>s;}public static class Mathf{public static int RoundToInt(float v)=>(int)MathF.Round(v);}
|
||||
public static class ConvertTools{public static string GetNumberString2(int n)=>n.ToString();}public static class DOTween{public static Tween To(Func<float>a,Action<float>b,float c,float d)=>new();}public class Tween{public Tween OnUpdate(Action a)=>this;public Tween SetId(string s)=>this;}
|
||||
public class WaitForSeconds{static TaskCompletionSource<bool> wait=new();public WaitForSeconds(float t){}public TaskAwaiter<bool> GetAwaiter()=>wait.Task.GetAwaiter();}
|
||||
'''
|
||||
(r/'OldPresentationTests.cs.txt').write_text(text,encoding='utf-8')
|
||||
(r/'OldPresentationTests.csproj').write_text('''<Project Sdk="Microsoft.NET.Sdk"><PropertyGroup><OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework><EnableDefaultCompileItems>false</EnableDefaultCompileItems><RestoreConfigFile>$(MSBuildThisFileDirectory)../MinimalLoginTests/NuGet.Config</RestoreConfigFile></PropertyGroup><ItemGroup><Compile Include="OldPresentationTests.cs.txt"/></ItemGroup></Project>''',encoding='utf-8')
|
||||
Reference in New Issue
Block a user