test(upserver): 归档存档迁移与玩法闭环回归工具
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using asap.core;
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using System.Linq;
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using LitJson;
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var p=GContext.container.Resolve<GameCore.PlayerData>();
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var f=GContext.container.Resolve<GameCore.PlayerFishData>();
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var b=GContext.container.Resolve<BattlePassData>();
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var map=JsonMapper.ToObject<System.Collections.Generic.Dictionary<string,string>>(PlayFabMgr.Instance.GetLocalData("Map_5_102"));
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return JsonMapper.ToJson(new {
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api=GContext.container.Resolve<ICustomServerMgr>().ApiBaseUri.ToString(),
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core=p.PlayerDataDic["newData"],
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gold=(ulong)p.gold,energy=(int)p.Energy,energyRM=p.GetEnergyRM(),frequency=p._fishingFrequency,
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fishId=10223,fishRaw=map["10223"],
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liveMaxWeight=f.GetDataMaxWeight(10223),liveLevel=f.GetDataLevel(10223),liveNewFish=f.GetDataNewFish(10223),
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daily=string.Join(";",b.BattleTask.dic_dailyTasks.Select(x=>x.Key+":"+x.Value)),
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weekly=string.Join(";",b.BattleTask.dic_weeklyTasks.Select(x=>x.Key+":"+x.Value)),
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state=KVGameplayLoopSetup.State()
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});
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