test(upserver): 归档存档迁移与玩法闭环回归工具
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using asap.core;
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using System.Linq;
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var p=GContext.container.Resolve<GameCore.PlayerData>();
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var guide=GContext.container.Resolve<GameCore.GuideDataCenter>();
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return new{utc=System.DateTime.UtcNow,server=ZZTimeHelper.UtcNow(),energy=(int)p.Energy,energyRM=p.GetEnergyRM(),gold=(ulong)p.gold,frequency=p._fishingFrequency,core=p.PlayerDataDic["newData"],map=(int)p.lastMapId,mag=p.GetMagnification(),guideNode=guide.curDefine?.panelName,guideGroup=guide.curGroupDefine?.groupName.ToString(),controller=UnityEngine.Object.FindObjectOfType<FishingUpdateSys>()!=null,state=KVGameplayLoopSetup.State()};
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