test(upserver): 归档存档迁移与玩法闭环回归工具
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32
CodexOutput/upserver/KVGameLoadTests/KVGameLoadTests.csproj
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32
CodexOutput/upserver/KVGameLoadTests/KVGameLoadTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework>
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<DefineConstants>UNITY_EDITOR</DefineConstants><ImplicitUsings>enable</ImplicitUsings><Nullable>disable</Nullable>
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<RestoreConfigFile>$(MSBuildThisFileDirectory)../MinimalLoginTests/NuGet.Config</RestoreConfigFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="ServiceHost/**/*.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVInitializationIntents.cs" Link="Production/PlayerKVInitializationIntents.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVGameLoadTransaction.cs" Link="Production/PlayerKVGameLoadTransaction.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVGameLoadGuard.cs" Link="Production/PlayerKVGameLoadGuard.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVControlledLoadCapability.cs" Link="Production/PlayerKVControlledLoadCapability.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVGameLoadCoordinator.cs" Link="Production/PlayerKVGameLoadCoordinator.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVSaveSchema.cs" Link="Production/PlayerKVSaveSchema.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVDecodedSave.cs" Link="Production/PlayerKVDecodedSave.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVShutdownRegistry.cs" Link="Production/PlayerKVShutdownRegistry.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVLoginContext.cs" Link="Production/PlayerKVLoginContext.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVLoginPrepareResult.cs" Link="Production/PlayerKVLoginPrepareResult.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVGameSessionBridge.cs" Link="Production/PlayerKVGameSessionBridge.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVModels.cs" Link="Production/PlayerKVModels.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVClient.cs" Link="Production/PlayerKVClient.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVSyncModels.cs" Link="Production/PlayerKVSyncModels.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVCacheStore.cs" Link="Production/PlayerKVCacheStore.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVSyncState.cs" Link="Production/PlayerKVSyncState.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVSyncCoordinator.cs" Link="Production/PlayerKVSyncCoordinator.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVSessionOwner.cs" Link="Production/PlayerKVSessionOwner.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVLocalReadResult.cs" Link="Production/PlayerKVLocalReadResult.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/Account/S101AccountSession.cs" Link="Production/S101AccountSession.cs" />
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<Reference Include="Newtonsoft.Json"><HintPath>../../../Client/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/Newtonsoft.Json.dll</HintPath></Reference>
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</ItemGroup>
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</Project>
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