test(upserver): 归档存档迁移与玩法闭环回归工具
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using System.Reflection;
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using game.PlayerDataStorage;
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int checkedTypes=0;
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foreach(var type in new[]{typeof(PlayerKVGameLoadCapability),typeof(PlayerKVControlledLoadCapability)})
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{
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if(type.GetMethod("CreateForValidation",BindingFlags.Static|BindingFlags.Public|BindingFlags.NonPublic)!=null || type.IsPublic ||
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type.GetConstructors(BindingFlags.Public|BindingFlags.NonPublic|BindingFlags.Instance).Any(c=>!c.IsPrivate))
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{Console.WriteLine("FAIL player build capability construction surface");return 1;}
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checkedTypes++;
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}
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Console.WriteLine($"PASS non-editor production capability factories absent types={checkedTypes}; compile probe only, no Unity player/package produced");
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return 0;
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