test(upserver): 归档存档迁移与玩法闭环回归工具
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings><Nullable>disable</Nullable>
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<DefineConstants>$(DefineConstants);UNITY_EDITOR;SERVICE_HOST</DefineConstants>
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<DefineConstants Condition="'$(AndroidProbe)'=='true'">$(DefineConstants);UNITY_ANDROID;AGG</DefineConstants>
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<DefineConstants Condition="'$(PlayerProbe)'=='true'">SERVICE_HOST</DefineConstants>
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<NoWarn>$(NoWarn);CS0436;CS1998</NoWarn>
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<RestoreConfigFile>$(MSBuildThisFileDirectory)../../MinimalLoginTests/NuGet.Config</RestoreConfigFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="FactoryProbe.cs" Condition="'$(PlayerProbe)'!='true'" />
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<Compile Remove="Program.cs" Condition="'$(PlayerProbe)'=='true'" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKV*.cs" Exclude="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVEditorValidationHost.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/Account/S101AccountSession.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.KVLoad.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/AggUserService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Core/PlayFabMgr.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Core/CustomServerMgr.cs" />
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<Reference Include="PlayFab"><HintPath>../../../../Client/Library/ScriptAssemblies/PlayFab.dll</HintPath></Reference>
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<Reference Include="Newtonsoft.Json"><HintPath>../../../../Client/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/Newtonsoft.Json.dll</HintPath></Reference>
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</ItemGroup>
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</Project>
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