test(upserver): 归档存档迁移与玩法闭环回归工具
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings><Nullable>disable</Nullable>
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<DefineConstants>UNITY_EDITOR;SERVICE_HOST</DefineConstants>
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<RestoreConfigFile>$(MSBuildThisFileDirectory)../MinimalLoginTests/NuGet.Config</RestoreConfigFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Preflight/**/*.cs" />
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<Compile Remove="ExitRegression/**/*.cs" />
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<Compile Include="../../../Client/Assets/Scripts/Services/UserService.KVGameplayLoop.cs" Condition="Exists('../../../Client/Assets/Scripts/Services/UserService.KVGameplayLoop.cs')" />
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<Reference Include="Newtonsoft.Json"><HintPath>../../../Client/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/Newtonsoft.Json.dll</HintPath></Reference>
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</ItemGroup>
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</Project>
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